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Template:Chimera (TJ)/Info

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Revision as of 08:26, 8 January 2026 by Anthogator (talk | contribs)
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  • SMG: Airstrike - Once per mission, call in an airstrike that does damage in a large area.
  • Rifle: Cyclic Fire - Fire three shots at a target in a single attack.
  • Boltcaster: Pinpoint - Special shot that has bonus aim, critical chance and critical damage for each action consumed.
  • Shotgun: Assault Shot - Fire a shot against a target within a 6 tile radius. Free action, but can't crit. Has a 3 turn cooldown.
  • Cannon: Saturation Fire - Fire a cone shaped barrage of bullets at every enemy in an area. Deals high damage to cover.
  • Sniper Rifle: Squadsight and Double Tap - Fire a standard shot and gain a second action restricted to an additional shot or overwatching.
  • Vektor Rifle: Squadsight and Burst Fire - Fire an automatic 2-shot burst. Has a 2 turn cooldown.
  • Bullpup: Battlelord - Activate after each enemy in line of sight takes a turn.


  • Sword: Overpower - Dashing melee attack. Stuns the target and shreds all of its armor. Non-large units only.
  • Combat Knife - Crippling Wound - Dashing melee attack. Inflicts a permanent non-stacking debuff that severely reduces the target's mobility, aim and dodge.
  • Ripjack: Combat Advance - Dashing melee attack. Costs a single action, doesn't end the turn, and grants a movement-only action. Has a 3 turn cooldown.