Template:SMGs (TJ)
Appearance
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
SMG |
2-4 | +1 | 3 | 18 | +2 Mobility -12.5% Detection Radius |
XCOM starts with an unlimited supply | |||||
Laser Stengun |
3-6 | +2 | 3 | 18 | +2 Mobility -12.5% Detection Radius +5 Aim |
Laser Weapons | 20 | 1 | 1 | - | 10 |
Stuttermag |
4-7 | +2 | 3 | 18 | +2 Mobility -12.5% Detection Radius |
Magnetic Weapons | 30 | 2 | 2 | - | 20 |
Subcoiler |
5-9 | +3 | 3 | 18 | +2 Mobility -12.5% Detection Radius 1 Armor Pierce |
Coilguns | 55 | 3 | 5 | - | 25 |
Scramgun |
6-11 | +4 | 3 | 18 | +2 Mobility -12.5% Detection Radius 1 Rupture |
Plasma Rifle | 65 | 4 | 5 | 1 | 30 |
| SMG Master-Crafted Laser SMG |
8-9 | +1 | 3 | 9 | +2 Mobility -12.5% Detection Radius +10 Aim -20 Crit 2 Armor Pierce |
Plasma Rifle | 70 | 2 | 10 | - | 35 |
| SMG Turbulent Plasma SMG |
4-14 | +6 | 3 | 30 | +2 Mobility -12.5% Detection Radius -10 Aim +20 Crit 2 Shred |
Plasma Rifle | 70 | 8 | 3 | - | 35 |