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Medic (LWR)

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    Medic

The Medic is a versatile support class. Their signature ability is Field Medic, which grants extra medikit(s) per mission. They also have access to Combat Drugs perk that is light AOE heal that can heal bio and mech units (not SHIVs).

Primary Weapon: Assault Rifles, Battle Rifles, Carbines, SMGs, Shotguns, Arc Weapons.
Secondary Weapon: Pistols, Autopistols, Sawed-off Shotguns.
Class-Limited items: None.
Attribute Growth: Will x2, Mob x2.


Abilities

Rank Ability

Specialist
Field Medic
Field Medic
Field Medic
Grants 2 free medikits. Medikits heal +1 HP (+2 if an idle Engineer is within 4 tiles). Stabilization costs 0 AP and no longer consumes a medikit.

Lance Corporal
Will To Survive
Will To Survive
Will To Survive
Increases DR of all cover to 60% but grants 10 less defense. For XCOM, grants Steadfast.
Steadfast
Steadfast
Steadfast
Provides +2 armor HP, immunity to panic, and reduces injury times by 30%.
Sentinel
Sentinel
Sentinel

Fire an additional reaction shot and gain +20 defense during overwatch. Grants Opportunist.

Opportunist
Opportunist
Opportunist
Reaction shots gain +10 aim and can critically hit.
Smoke and Mirrors
Smoke and Mirrors
Smoke and Mirrors
Using a support grenade costs only 1 AP and does not trigger reaction shots. Equipped support grenades receive an additional use.

Corporal
Sustain
Sustain
Sustain
Self-applied medikits cost 0 AP. If idle: when this soldier takes damage they heal themselves for 25% of the damage taken.
Guardian
Guardian
Guardian

Grants a free medikit and +1 ammo to primary weapons. Medikits heal +2 HP if not self-applied. If this unit's last action was using a medikit, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).

Combat Drugs
Combat Drugs
Combat Drugs

Smoke grenades grant +25 aim and +15 crit. On detonation, if this unit is in the Area of Effect, they Enrage. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke.


Sergeant
Rapid Encounters
Rapid Encounters
Rapid Encounters
Grants Rapid Fire. The first Rapid Fire against an enemy within 4 tiles will leave this unit with 1 AP but reduces mobility to 3.3 tiles during their next action.
Rapid Fire
Rapid Fire
Rapid Fire

Fire twice with your primary weapon; accuracy gains above 50% hit chance only contribute half to final hit chance.

Surgical Targeting
Surgical Targeting
Surgical Targeting
Shots against autopsied targets affected by red fog deal 50% more damage.
Ranger
Ranger
Ranger

Grants +1 damage to all weapons and equipment, +0.6 mobility, and +10% throw/rocket range. Sidearms additionally gain +2 damage, +20 aim, and 1 AP reloads.


Tech Sergeant
Savior
Savior
Savior
Medikits heal an additional 35% of the target's missing HP. Grants +1 small equipment slots. Grants Revive [Bring a stabilized soldier back into action at 33% of their max HP for the cost of 1 medikit and 0 AP].

Gunnery Sergeant
Pistolero
Pistolero
Pistolero
Reaction shots from pistols gain +50% weapon damage, +50% close range aim bonus, and the ability to crit. If idle at end of turn, draws their pistol. If wielding a pistol, fire a reaction shot at any enemy within 4 tiles that acts. [Pistolero reaction shots bypass half of cover DR/def and require hit chance >30]
Bring 'Em On
Bring 'Em On
Bring 'Em On

This unit gains +0.5 damage on standard shots and incoming non-psionic attacks have a +5% graze chance for each enemy in sight.

Holo Rounds
Holo Rounds
Holo Rounds

Firing at a target holos them for 3 turns [Prevents stealth, incoming shots gain +10 aim and +10 penetration].


Master Sergeant
Extra Conditioning
Extra Conditioning
Extra Conditioning
Grants +2 armor HP and +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.
Sharpshooter
Sharpshooter
Sharpshooter
All shots gain +15 aim against biological targets.


Tactical Advice

Role: Defensive Support / Contingency Support

Medics are a diverse class focused on healing and supporting their squad. Each medic lends a hand in a different way but all of them are good healers and have ways to deny the enemy good shots on your team. How you build your Medic is up to you but they generally focus on three main support types: Tank Medic healing squad and providing tanking, Support Medic providing support grenades or the Overwatch Medic providing fire support. If you choose to be a purist in a role or a jack of all trades it's up to you.

Medics can be built for multiple roles, and they're best used to fill any gaps in the squad caused due to combat. Even a pure Support Medic might choose to wear heavy armor, so that they can cover for the squad's main tank if they become incapacitated. It's important that the medic isn't so crucial to the squad's combat functions so that he can drop his subrole at a moment's notice to provide healing.

Sample Builds

Overwatch Medic

This build uses the combination of Sentinel and Guardian to bring reliable reaction fire to the field. Overwatch Medic likes protracted fights in which he is even better than other builds, due to his ability to heal significant amounts of hit points and a potential Surgical Targeting damage boost after injuring foes. While this build is rarely as strong as the other Overwatch builds, the inclusion of extra healing from Field Medic, Savior, and Guardian are always great to have around, and a build that condenses multiple roles into one like this can help free up slots in the squad.

Sentinel
Sentinel
Guardian
Guardian
Ranger
Ranger
Surgical Targeting
Surgical Targeting
Savior
Savior
Bring 'Em On
Bring 'Em On
Sharpshooter
Sharpshooter

Recommended Weapons: Assault Rifle, Battle rifle
Recommended Equipment: Damage-increasers, Aim-increasers

Notes:

  • At SGT, you get a choice between the simple but effective Ranger for an effective pistol + stats, or the unique and potentially powerful Surgical Targeting. Surgical Targeting has an incredibly high power ceiling, but requires careful positioning and target choice to use to its fullest. Ideally, you'd want to position your medic in such a way that it only sees Red Fogged enemies; sometimes this is very easy, such as on crashed UFOs or when paired with Rocketeers, Grenadiers, or Danger Zone Suppression, but other times you'll have to specifically set this up with your position and the target choices of your other soldiers. Additionally, Red Fog being tied to base HP means that heavily armored aliens like Mutons or Mechtoids will naturally shrug off your attacks due to a lack of other significant damage-increasing perks, while aliens with little to no armor like Sectoids and Floaters are prone to getting annihilated.
  • This build will put Gene Mods to good use, especially Predictive Tracking for added aim on reaction shots and Enhanced Metabolism for the extra reaction shot.
  • Psi is also a strong boost in effectiveness thanks to Inner Fire and Psi items.

Support Medic

The Support Medic is a pure and simple build that focuses on producing the best healer and support possible. The Support Medic provides very strong healing capabilities, alongside being able to protect the squad with reaction immune Concussion and Smoke grenades thanks to Smoke and Mirrors. Combat Drugs offers a welcome upgrade to regular Smoke grenades, healing units that are inside the drug-laced smoke and providing an offensive boost. Sustain increases the overall healing potential with an additional medikit. Finally, this build has next to no offensive power by itself and must rely almost entirely on the rest of the squad for any significant damage.

Smoke and Mirrors
Smoke and Mirrors
Combat Drugs
Combat Drugs
Sustain
Sustain
Ranger
Ranger
Savior
Savior
Holo Rounds
Holo Rounds
Extra Conditioning
Extra Conditioning

Recommended Weapons: Arc Rifle, SMG, Carbine
Recommended Equipment: Support Grenades, Heavy Armors.

Notes:

  • The pure support medic has little to no offensive utility. It may be worthwhile to equip your medic as an "off-tank" by giving them heavy armor and hunkering down in low cover to attract enemy fire in the event the main squad's tank is incapacitated.
  • Combat Drugs smoke can be nice for group healing even outside of combat, especially on soldiers that have only been lightly injured and do not need a full medikit. This is particularly nice when combined with Repulsor, as you can constantly renew its effects without committing huge medikit heals.
  • Support Medics make for solid Psionic soldiers due to added support abilities to use when out of consumables and Psi Grenades as a bonus.
  • Officers are a natural fit for supports, but you may find the stat increases to be somewhat wasteful given how little combat prowess a Support Medic has.
  • Gene Modded Medics can eventually pick up Enhanced Metabolism, but the rest of the gene mods aren't especially useful.

Tank Medic

An unorthodox, but effective tank build that sacrifices supporting power for powerful tanking capabilities. It is able to push forward and absorb fire intended for other units and simply heal it back up. Other tank classes would require healer to approach and stay exposed in risky position to support the tank. Both Rapid Fire and Pistolero give the build some offensive potential, but its biggest asset is being able to combine the duties of a healer and tank into one build, while having unparalleled staying power. Being able to self-remove Corrosion and regain full tanking power is also very valuable.

Will To Survive
Will To Survive
Sustain
Sustain
Rapid Fire
Rapid Fire
Ranger
Ranger
Savior
Savior
Pistolero
Pistolero
Holo Rounds
Holo Rounds
Bring 'Em On
Bring 'Em On
Extra Conditioning
Extra Conditioning

Recommended Weapons: Shotgun, SMG, Arc Rifle
Recommended Equipment: Survivability-increasers, Damage-increasers, Medikit, Proximity Tracker.

Notes:

  • At SGT, Rapid Fire and Ranger are all offensive boosts. Ranger provides a more well rounded boost while Rapid Fire provides more damage.
  • Rapid Fire Arc Rifles are quite powerful for bursting mechs provided that you can hit the target and have 2 ammo. Boosts like Holo targeting are very valuable.
  • GSGT depends on how you are using your medic tank. Longer ranged medic tanks will value the defensive boost of Bring 'Em On or the team utility of Holo. Closer ranged medic tanks might still value the defensive benefit of Bring 'Em On but Pistolero can help prevent nasty flanks through staggers or killing approaching enemies.
  • Medic Tanks will benefit heavily from the extra tankiness of Psi Defender or Gene mods, and may find some use in offensive Psi abilities as well due to high will growth.

See also