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Difficulty (LWR)

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Expectations

LWR Easy is similar to Long War 1.0 Normal.

LWR Classic is similar to Long War 1.0 Classic.

LWR Brutal is around as hard as Long War 1.0 Impossible.

LWR Impossible is tough, unforgiving, and will sometimes feel Impossible.

Playing Ironman is like jumping all the difficulties up another notch.

It's probably best to start out a little easier if you've never played LWR before.

Landed UFOs and swarming abductions are quite challenging -- treat them with respect and do not rule out retreating.

Expect to have satellites shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take).

Last, if you feel like being masochistic and decide to play on impossible: please expect to lose many (literally many) times before you even come close to winning. Expect the game to feel unfair and punishing. I'd recommend treating impossible as more of a "How far can you get?" rather then a "Can you beat the game?". Impossible in Long War Rebalance is much harder than that difficulty was in Long War 1.0.

Difficulty Levels

In Long War Rebalance, difficulty levels scale many different aspects of the game. Difficulty level can also affects perks like the effectiveness of the Outsiders' Growth ability.

To select the Pain difficulty you must press the down key on Impossible difficulty and then press the space bar. It is intentionally somewhat hidden.

 Strategic Changes
Difficulty
Alien Level Up Speed

Speed of Incursion Strength Regression

UFO HP

Home Country Daily Credits
Alien Alloys
UFO Alloy Yield
Elerium
UFO Elerium Yield
Weapon Fragments
Fragment Yields
Meld
Meld Yields

Injury and Fatigue Times
Meld
Starting Power

Initial Panic

Monthly Soldiers

Starting SHIVs
Easy 90% 120% 40% 45 120% 120% 120% 120% 40% 45 500 2 4
Classic 95% 110% 70% 40 110% 110% 110% 110% 80% 40 600 2 3
Brutal 100%* 100% 100% 35 100% 100% 100% 100% 100% 35 700 1 2
Impossible 105%** 90% 120% 30 90% 90% 90% 90% 120% 30 800 0 1
Pain 110%** 80% 130% 25 80% 80% 80% 80% 140% 25 900 0 0

* On Brutal difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/30)^2)

** On Impossible and Pain difficulty the Alien Level accelerates later into the game by the formula AL *= 1 + ((AL/20)^2)

  Alien Changes
Difficulty
Mobility

Base HP

Damage

Aim

Will

Alien Level
Attribute Gains

Alien Leader Appearance Chance Multiplier

Alien Leader
Levels

Prepared Chance (0/1/2 Active)

Sneak Mode / CR when no LoS

Temple Squad Size
Easy -1.3 80% -2 -20 -20 80% 0.6 -2 0% No 12
Classic -0.6 90% -1 -10 -10 90% 0.8 -1 40/0/0% No 10
Brutal 0 100% 0 0 0 100% 1.0 0 70/40/0% No 8
Impossible +0.6 110% +1 +10 +10 110% 1.2 +1 100/70/40% Yes 6
Pain +1.3 120% +2 +20 +20 120% 1.4 +2 100/100/70% Yes 6
Alien Perk changes
Difficulty Growth Deflection
Shield
Plasma
Shield
Fractal
Spawn
Taunt Psi
Fade
Easy 20% 25% 20hp No No No
Classic 40% 50% 40hp No No No
Brutal 60% 75% 60hp Yes Yes No
Impossible 80% 100% 80hp Yes Yes Yes
Pain 100% 100% 100hp Yes Yes Yes
First Mission Alien Count
Difficulty Sectoids/Drones Outsiders
Easy 5 -
Classic 6 -
Brutal 6 1
Impossible 7 1
Pain 8 2