URBAN MAP files
Appearance
Battlescape terrain blocks (.MAP files) are combined in a semi-random fashion to create each battlefield your soldiers fight in.
The following MAPs are used by the game to create a map for a terror mission.
ROADS & OPEN GROUND TILES
All tiles, except those with the street lights, are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights.
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| File name: URBAN00.MAP Dimensions: 10x10x3 Scang: |
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| File name: URBAN01.MAP Dimensions: 10x10x3 Scang: |
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| File name: URBAN02.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN03.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN04.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN05.MAP Dimensions: 20x20x3 Scang: ![]() |
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| File name: URBAN06.MAP Dimensions: 20x20x3 Scang: ![]() |
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| File name: URBAN07.MAP Dimensions: 20x20x1 Scang: ![]() |
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| File name: URBAN08.MAP Dimensions: 20x20x4 Scang: ![]() |
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FILLING STATION - URBAN09.MAP
HOUSE, SINGLE FLOOR - URBAN14.MAP
HOUSE, TWO FLOORS - URBAN15.MAP
SMALL PARK - URBAN16.MAP
Only one level high
SMALL WAREHOUSE - URBAN17.MAP
SMALL RETAIL - URBAN18.MAP










