MEC Protector (TJ)
Appearance

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Class Overview
Weapons
Primary: SPARK Rifles
Secondary: SPARK BIT
Abilities
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for more information.
| Rank | Ability | ||
Squaddie |
Activate to Guard the next incoming attack, reducing its effectiveness. Can be used multiple times to Guard against multiple attacks. Can be used with Move-only actions. When carrying a Ballistic Shield, used automatically if the soldier didn't attack this turn. |
Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active. |
Template:Galvanized Armor (LWOTC) |
|---|---|---|---|
This soldier gains 2 mobility when equipped with a SPARK Shield. |
All MEC Troopers are immune to fire, Chryssalid poison, Viper bind and knockback. |
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| Fortification | Door Kicker | Primal | |
Lance Corporal |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Template:Shield Stability (TJ) | The next grenade you throw or launch this turn doesn't cost an action. |
Corporal |
Shield Protocol also reduces all incoming damage by 33%. |
Gain a non-movement action point after using Shield Wall. |
Smoke grenades provide temporary protection from fire, poison, acid, and explosive damage. |
Sergeant |
The first Guard you use per turn will be a free action. |
Template:Relocation Servos (TJ) | A fast-acting stimulant in your smoke grenades grants units in the initial area +20 Aim and +20 Will for 2 turns. |
Staff Sergeant |
Template:Sanctuary (TJ) | After activating Sheild Wall, perform free Shield Bash attacks on any enemies that enter or attack from melee range. |
Smoke Grenades cleanse and provide temporary protection from mental effects. |
Tech Sergeant |
Template:Reactive Targeting Sensors (TJ) | Your first reaction shot each turn is guaranteed to hit. |
Template:Smoke and Mirrors (TJ) |
Gunnery Sergeant |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
The soldier rushes the target, damaging and knocking them back. Immediatly activates Shield Wall afterward.___ |
A fast-acting stimulant in your smoke grenades grants bonus Aim and Critical Chance to units in the smoke cloud. |
Master Sergeant |
Once per turn, the soldier follows up an ally's attack with a reaction shot. |
Template:Thousands to Go (TJ) | Template:Cannonade (TJ) |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Special shot with a bonus to hit that does half damage but confers defense and dodge penalties and forces target to change position if it hits. |
Template:Collateral Damage (TJ) | If Shield Wall is active, then all adjacent allies will enter overwatch at the end of the turn. Passive. |
Take an action after dashing. |
You get + 10 Aim and +10 Crit chance on ranged attacks against the closest visible enemy. |
Template:Shrouded Bulwark (TJ) | Template:Lightning Strike (TJ) | |
Grants one free smoke grenade item to your inventory. |
You do one additional point of base damage when using guns. |
If you score a kill during your turn, the next attack against you during the enemy turn will miss. |
Template:Charger (TJ) |
Take a highly accurate shot with +30 bonus to hit 66% damage and -30 crit. Uses 2 ammo. |
All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility. |
Shots fired with your primary weapon pierce 3 armor. | |
Grants an extra utility item slot only usable for ammo. Ammo in this slot will not drain mobility, even if it will be displayed as such in the armory. |
Grant an ally a bonus overwatch shot and the Cool Under Pressure ability. Has a 4 turn cooldown. |
Every time you are targeted, part of the energy is channeled to your weapon. This energy is unleashed with your next Standard Shot. |
Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. |
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. |
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives. |
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. | |
| Template:Shoulder to Lean On (TJ) | Distance makes it hard to focus on the soldier. Provides bonus defense and dodge based on distance from the attacker. |
After taking damage, gain 2 armor through the end of the turn. |
After taking damage, gain a stacking 25% Damage reduction until the end of your turn up to a maximum of 4 stacks. |
Attack any enemy within movement range with a devastating punch. 3-turn cooldown. Damage is dependent on equipped chassis. |
When targeted by enemy attacks, automatically fire back with your assault rifle once per turn. The return shot ignores cover bonuses. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. | |
Your ranged attacks gain 10 Aim and 10 Crit against targets that are at full health. |
Grants immunity to negative mental conditions including panic, mind control, stuns, and disorientation. |
The radius of your grenades and rockets is increased by 2, and the radius of your Breach ability is increased by 1. |
Increases damage against organic targets by 30%. |
Your ranged attacks gain +10 aim and pierce 1 armor against unflankable enemies. |
You have one free smoke grenade and one free flashbang use on every mission. |
Template:Fog Wall (TJ) | |
A melee finisher that never misses and does not end your turn even when used with a dash move, but can only target damaged enemies on 3 or less HP. Can be used once per turn. 3 turn cooldown. |
You are immune to multi-target and area attacks. |
Strike target with a crushing attack. Deals damage and inflicts significant rupture. |
Gain 25% bonus damage against enemies who attempt to move when suppressed. |
As a free action, detonate an environmental explosive with a well placed shot. |
Reduces the soldier's Defense by 5, but raises the squad's Defense by the same amount. |
Your ranged attacks deal +2 more damage to units at 50% HP or less. | |
Gain 5 dodge per enemy you can see, up to a maximum of +30. |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
If you hit with a melee attack during your turn, gain a bonus move. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. |
Your smoke grenades confer an additional 10 defense. Also grants one free Smoke Grenade. |
All squad members get +10 Crit chance against enemies you can see. |
Template:Repair Servos (TJ) |