Scrapper (TJ)
Appearance

In close quarters combat, they're second to none.
Class Overview
The Scrapper is a close-quarters combat specialist. Its signature ability, Bull Rush, can stun an enemy unit from anywhere in dash range. The Thug follows up with powerful shotgun attacks with Close and Personal and Hit and Run, while the Brawler prefers to finish foes off with the combat knife with Bare Knuckle.
Weapons
Primary: Shotguns, SMGs, Assault Rifles,
Secondary: Combat Knives
Abilities
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for more information.
| Rank | Ability | ||
Squaddie |
Strike an enemy with the butt of your weapon, dealing only little damage, but stunning the target. Can only be used on unarmored, non-robotic targets. Has a 3 turn cooldown. |
The next grenade you throw or launch this turn doesn't cost an action. |
You may make a melee attack with your knife against adjacent enemies. |
|---|---|---|---|
| Thug | Lunatic | Brawler | |
Lance Corporal |
You gain bonus Aim and Crit on attacks against adjacent targets. The bonus decreases with range. |
It's time for war. This soldier is granted a grenade slot as well as a heavy weapon slot, regardless of armor worn. |
Gain +3 damage with all melee attacks. |
Corporal |
Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Has a 4 turn cooldown. |
Makes partial cover count as full. |
A free melee attack on any enemy that enters or attacks from melee range. Deals minor damage and is guaranteed to stun for 2 actions on a hit. |
Sergeant |
Your first reaction shot each turn is guaranteed to hit. |
You are immune to multi-target and area attacks. |
Beatdown no longer has a cooldown. |
Staff Sergeant |
Your grazing attacks are automatically upgraded to normal hits. |
Confers +50% damage against robotic enemies. |
If you hit with a melee attack during your turn, gain a bonus move. |
Tech Sergeant |
Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Cannot trigger on the same turn as Hit and Run. |
Your primary weapon attacks shred armor. |
Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. |
Gunnery Sergeant |
If you score a kill during your turn, the next attack against you during the enemy turn will miss. |
Grants 2 random free grenade items to your inventory. |
Let out a fierce cry, rallying the soldier to arms. Provides a massive bonus to critical chance, but makes received hits equally likely to crit. |
Master Sergeant |
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
All your attacks deal +2 damage. |
Move to and slice a target. Uses one action and doesn't end the turn but can only be used once per turn. Has a 4 turn cooldown that can be reset by using other knife perks. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Special shot with a bonus to hit that does half damage but confers defense and dodge penalties and forces target to change position if it hits. |
Your grenades and standard rockets can inflict critical damage (50% chance for +3 damage). |
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. |
A crippling knife slash. Applies a permanent -7 movement, -30 aim and -50 dodge debuff. Resets Run and Slice. Has a 3 turn cooldown. |
Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s). |
Grants 1 free incendiary grenade item to your inventory. |
Gain 20 Defense and 20 Crit chance while injured. | |
Special shot for primary-weapon shotguns only: Fire a shot that pierces 2 armor and has no range penalties. Uses 1 ammo. Has a 2 turn cooldown. |
If you get at least one kill during your turn, automatically Hunker Down at the end of it. |
Your ranged attacks deal +2 more damage to units at 50% HP or less. |
Take an action after dashing. |
Grants one free smoke grenade item to your inventory. |
Grants a free EMP Grenade item to the soldier's inventory. |
Take a shot with a small aim penalty for a significant damage boost. | |
Grants 1 free explosive grenade item to your inventory. |
All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility. |
Automatically parry melee attacks that graze or miss against you, and counterattack with your melee weapon. Also gain +10 dodge. |
If you score one or more kills on your turn, you are granted a single bonus move. |
Explosive grenades and any damage over time effects inflicted by grenades do one additional damage. |
Your grenades now pierce up to 2 point(s) of armor and shred 1 additional point(s) of armor. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
Grants 1 free flashbang item to your inventory. |
Your explosives do significantly greater damage to cover objects and other things on the battlefield. |
Slash any enemy within movement range. If this attack is lethal, its AP cost will be refunded. |
Area Suppression suppresses enemies in a 5-tile radius. |
You may throw or launch grenades two additional tiles. |
Grant an ally a bonus overwatch shot and the Cool Under Pressure ability. Has a 4 turn cooldown. |
When the squad is revealed, this soldier remains concealed. | |
Grants 1 free battle scanner item to your inventory. |
All melee attacks deal +1 extra damage and have +10 Aim. |
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Can be used once per turn. |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Attack an adjacent target with your sword. Uses one action. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. | |
Your explosives do not destroy loot when they kill enemies and deal 1 bonus damage to unarmored enemies. |
When targeted by enemy attacks, automatically fire back with your assault rifle once per turn. The return shot ignores cover bonuses. |
Fire a shot that destroys cover and shreds armor in a small area, but deals reduced damage and can't get critical hits. Shotgun only. |
Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover. |
Confers +15 aim and +15 critical chance against targets at half or less of their original hit points. |
After throwing or launching a grenade, you will automatically enter overwatch. |
Your rocket launcher or heavy weapon gains a bonus use. | |
Grants +15 bonus aim against targets that cannot take cover. |
Your Dodge is increased by 20 and you are immune to poison. |
Gain additional Crit chance and Mobility while equipped with a shotgun. |
Enemy attacks against you suffer a -30 penalty to critical hit chances. |
Free action. Gain 2 mobility and ignore reaction fire for the rest of the turn. Has a 4 turn cooldown. |
Your grenades' area of effect is increased by one tile. |
Your flashbang grenades have a 50% chance to stun enemies. |
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |