Andromedon (TJ)
Appearance

Outfitted with a number of destructive abilities, Andromedons excel as much at dishing out damage as they do at taking it. Their powerful suits let them break down walls when needed, and even let them deploy into combat even when injured. As a result of their bulk and noisy movement, they take much longer to infiltrate than most soldiers and are easier to detect while concealed..
Class Overview
Andromedon is a heavily armoured frontline unit, capable of melting down enemies hiding behind cover with his acid launcher, provide fire support with plasma rifle or even engage at melee combat with his powerful strike ability.
- Andromedon gains +3 melee damage with plated armor equipped, or +6 with powered armor.
- Andromedon comes with baseline immunity to fire, acid, standard poison just like ADVENT Andromedon
- Acid launcher can be upgraded, gaining additional range, splash and even special properties
Weapons
Primary: Andromedon Rifles
Secondary: Acid Launchers
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| Rank | Ability | ||
Squaddie |
Template:Pugilist (TJ) | Strike at an adjacent target dealing great damage, knockbacks the target and dealing great environmental damage to its surroundings |
Immune to most environmental effects. |
|---|---|---|---|
Allows the Andromedon to move through cover, destroying any objects in their path. |
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| Unstoppable | Talos | Inmovable | |
Lance Corporal |
Template:Pain Train (TJ) | Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
Corporal |
Template:Defense Shift (TJ) | If you did not move last turn, gain +10 Aim and +10 Critical chance. |
You gain bonus Aim and Crit on attacks against adjacent targets. The bonus decreases with range. |
Sergeant |
Template:Rumbling Tank (TJ) | Any directed primary weapon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. |
Template:Relocation Servo (TJ) |
Staff Sergeant |
Enemy attacks against you suffer a -30 penalty to critical hit chances. |
Template:Caustic Nightmare (TJ) | Template:Lock and Load (TJ) |
Tech Sergeant |
Template:Sucker Punch (TJ) | Once per turn, killing an enemy reduces all your ability cooldowns by 1 Turn(s). |
Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. |
Gunnery Sergeant |
Template:Repair Servos (TJ) | Once per turn, gain an additional action after taking a standard shot at an enemy suffering from bleeding, poison, burning, or acid burning. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
Master Sergeant |
After taking damage, gain a stacking 25% Damage reduction until the end of your turn up to a maximum of 4 stacks. |
All your attacks deal +2 damage. |
Take a reaction shot against any enemy that moves or attacks within a cone of fire. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
| Template:Charge Servos (TJ) | Take a shot with a small aim penalty for a significant damage boost. |
Template:Stilleto (LWOTC) | Take an action after dashing. |
Grants one free smoke grenade item to your inventory. |
Activate this ability before throwing or launching a support grenade, and the throw will not cost an action. |
Take 35% less damage from any melee attack, or attacks from within 5 tiles. | |
Increases your vision radius by 3 tiles. Once per mission, you can increase this bonus to 12 tiles for a turn. |
Your grenades' area of effect is increased by one tile. |
Template:Icy Burst (TJ) | Once per turn, the soldier follows up an ally's attack with a reaction shot. |
| Template:Target Mark (TJ) | Standard shots are not turn-ending, allowing for shooting then moving or shooting twice on a turn. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
Assemble a random explosive from various objects found in the field. |
Template:Impulse (TJ) | Template:MZ Surefire Shot (TJ) | Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses a lot of ammunition. |
Overwatch now trigger on any hostile action, not just movement. Overwatch shots now ignore 2/3 of cover bonuses. |
Confers +30% damage against robotic targets. |
If you score a kill during your turn, the next attack against you during the enemy turn will miss. | |
Fire a shot with your primary weapon that immobilizes the target until the end of their next turn. Uses 1 ammo. Has a 3 turn cooldown. |
When targeted by enemy attacks, automatically fire back with your assault rifle once per turn. The return shot ignores cover bonuses. |
Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge. |
Your grazing attacks are automatically upgraded to normal hits. |
Grants 1 free flashbang item to your inventory. |
Template:Center Mass (TJ) | Once per turn, take a reaction shot with your assault rifle at a visible enemy that has taken an offensive action. The reaction shot ignores cover bonuses. | |
Gain a bonus point of Armor, and always provide high cover to all adjacent squadmates. |
Template:Shadow Ops Sensor Overlays (TJ) | If you hit with a melee attack during your turn, gain a bonus move. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Can be used once per turn. |
All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility. |
Finish off a damaged enemy with a ruthless punch. This ability can target any enemy who has taken health damage and has 6 HP or less remaining. Costs one action and does not end the turn, even when used with a dash move. |
Grants +1 charge per grenade item in a utility slot. | |
| Template:Explosives Handler (TJ) | Template:Blaster Master (TJ) | Gain +2 bonus damage on attacks against targets that have full HP. |
Increases damage against organic targets by 30%. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression. |
Grants 1 free incendiary grenade item to your inventory. |
When in overwatch, you may take two reaction shots. | |
| Template:Against The Odds (TJ) | Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have a -15 aim penalty. Has a 3 turn cooldown. |
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Stat Progression
- Andromedon starts with 1 armor. Andromedon gains additional +1 armor at SGT and +1 at TSGT, for total of 3 armor points.
| Rank | |||||||||
| Per Level | Health |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Aim |
3 | 2 | 3 | 2 | 2 | 2 | 2 | 2 | |
Will |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Dodge |
0 | 0 | 0 | 3 | 2 | 3 | 2 | 0 | |
| Total | Health |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Aim |
3 | 5 | 8 | 10 | 12 | 14 | 16 | 18 | |
Will |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Dodge |
0 | 0 | 0 | 3 | 5 | 8 | 10 | 10 | |