Hijacker (TJ)
Appearance

The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Class Overview
The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Weapons
Primary: SMGs
Secondary: Gremlins
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for more information.
| Rank | Ability | ||
Squaddie |
When the squad is revealed, this soldier remains concealed. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Template:Intrusion Protocol (LWOTC) |
|---|---|---|---|
| Acquisition | Malicious | Unseen | |
Lance Corporal |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown. |
This soldier does not trigger overwatch or reaction fire. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Corporal |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s). |
Your Arc Thrower disorients the target when it misses. |
Sergeant |
Template:Cooldown Override (TJ) | Immediately enter concealment once per mission. |
Template:Sting Grenade (LWOTC) |
Staff Sergeant |
Template:Full Override II (TJ) | Template:Disguise (TJ) | Template:Feedback (LWOTC) |
Tech Sergeant |
Template:Threat Recognition (TJ) | Template:Vanish (LWOTC) | A chaining arc thrower attack that stuns up to 5 targets. |
Gunnery Sergeant |
Template:Override Extension (TJ) | Template:Shroud (LWOTC) | Template:Soulsteal (TJ) |
Master Sergeant |
Template:Infiltrator Protocol (TJ) | Template:Digital Ghost (TJ) | Template:Overclocked Brain (TJ) |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
| Template:Revival Protocol (TJ) | Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. |
At one point, this job involved dialogue. Gain +1 Skullmining charge when carrying the Skulljack. |
Template:Shadow Ops First Strike (TJ) |
Fire a shot with your primary weapon that immobilizes the target until the end of their next turn. Uses 1 ammo. Has a 3 turn cooldown. |
Template:Shadow Ops ECM (TJ) | Template:Shadow Ops Shield Protocol (TJ) | |
| Template:Shadow Ops Scrounger (TJ) | Any directed primary weapon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. |
Your ranged attacks deal +2 more damage to units at 50% HP or less. |
Template:Shadow Ops Sprint (TJ) |
| Template:MZ Advice (TJ) | Template:MZ Gremlin Sustain (TJ) | Template:Hunter's Instinct (LWOTC) | |
| Template:Ghostwalker (TJ) | Template:MZ Chasing Fire (TJ) | Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
Template:Stealth (TJ) |
| Template:Flashbanger (TJ) | Template:MZ Hostage Protocol (TJ) | Your primary weapon attacks shred armor. | |
| Template:Shadow Ops Stalker (TJ) | Template:Isms Shadowborn (TJ) | Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Template:Shadow Ops Puppeteer (TJ) |
| Template:Damn Good Ground (TJ) | Template:Center Mass (TJ) | Template:Shadow Ops Rocketeer (TJ) | |
| Template:Isms Scouts Overwatch (TJ) | Template:Shadow Ops Sensor Overlays (TJ) | Template:IRI BH Homing Mine (TJ) | Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. Cannot trigger on the same turn as Close Encounters. |
| Template:Shadow Ops Extra Munitions (TJ) | Template:MZ Burial Shot (TJ) | Template:MZ Winter Protocol (TJ) | |
| Template:Field Surgeon (TJ) | Template:Medical Protocol (TJ) | Template:Shadow Strike (LWOTC) | Template:Restorative Mist (TJ) |
| Template:Aid Protocol (TJ) | Template:F Triage (TJ) | Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
| Template:Combat Protocol (TJ) | Template:Shadowstep (TJ) | Provides one free proximity mine. |
Template:Shadow Ops Stasis Field (TJ) |
| Template:Scanning Protocol (TJ) | Template:Free Scanner (TJ) | Template:MZ Surefire Shot (TJ) |
Agenet info (fix)
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
Aim |
3 | 3 | 3 | 2 | 3 | 3 | 3 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Hacking |
60 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | |
| Total | Health |
0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 |
Aim |
3 | 6 | 9 | 11 | 14 | 17 | 20 | 22 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Hacking |
60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | |