Hitman (TJ)
Appearance

Hitman
Class Overview
Hitman
Weapons
Primary: Pistols
Secondary: Combat Knife
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
When the squad is revealed, this soldier remains concealed. |
You may make a melee attack with your knife against adjacent enemies. |
Move to and slice a target. Uses one action and doesn't end the turn but can only be used once per turn. Has a 4 turn cooldown that can be reset by using other knife perks. |
|---|---|---|---|
| Padfoot | Gunman | Bruiser | |
Lance Corporal |
You detect nearby units even without line of sight. |
Your pistol attacks get +10 Aim and deal +1 damage. |
Gain 40 dodge against attacks within four tiles. |
Corporal |
Every 4 turns, as a free action, you can use a Battle Scanner. |
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
Deals 2 damage to a flankable enemy and stuns it for 1 full turn. That enemy can now be used as high cover. |
Sergeant |
All squad members get 10 Crit chance against enemies you can see. |
Your ranged attacks deal +2 more damage to units at 50% HP or less. |
This soldier does not trigger overwatch or reaction fire. |
Staff Sergeant |
This soldier has significantly reduced infiltration times while on missions. |
Gain concealment after killing a flanked or uncovered enemy with the assigned weapon. Activates once per turn. |
A knife strike that also disables the enemy's primary weapon, forcing the enemy to spend an action to ready it again. Resets Run and Slice. Has a 2 turn cooldown. |
Tech Sergeant |
Immediately enter concealment once per mission. |
Ranged attacks against flanked enemies deal +2 damage. |
If you hit with a melee attack during your turn, gain a bonus move. |
Gunnery Sergeant |
You deal +2 damage while concealed and +1 damage while flanking your target. Passive. |
Fire your pistol at up to six random enemies. 6 turn long cooldown |
You know exactly where to strike to cause the most damage. You gain +15% Critical Chance and 2 Armor Pierce on all attacks. |
Master Sergeant |
Gain +3 Mobility. You are 20% harder to detect while concealed. |
Fire the pistol three times at the same target. |
Killing an enemy has a chance to panic some of the nearby organic enemies. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
Stat Progression
Totals -> Aim: HP: Will: Hack: Dodge:
TBD. What's below here is wrong.
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Will |
5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
Will |
5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
See Also
| XCOM Units in Long War of the Chosen | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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| Faction |
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