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Template:Gore (TJ)/Info

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Revision as of 22:19, 11 May 2025 by Brockleedude (talk | contribs) (Created page with "* Gore activates every time the unit kills an enemy, and then the chance to panic is rolled for every enemy individually. Cooldown: 0 turns. * Enemies will tend to move when p...")
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  • Gore activates every time the unit kills an enemy, and then the chance to panic is rolled for every enemy individually.

Cooldown: 0 turns.

  • Enemies will tend to move when panicked by this ability which can trigger Overwatch abilities such as Rout.
  • Only organic enemies who had direct line of sight to the killed enemy can panic.
  • Panic is removed if the soldier that caused the panic is killed.
  • Panic chance = Rank * 8.0% + Damage * 2.0% + Max HP * 1.0% - Enemy Will, where:
  • Rank = Soldier's Rank, counting Squaddie as Rank 1.
  • Damage = total damage dealt by the soldier to the killed enemy.
  • Max HP = maximum HP of the killed enemy.
  • Enemy Will - will of the enemy that can panic.