Template:Gore (TJ)/Info
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- Gore activates every time the unit kills an enemy, and then the chance to panic is rolled for every enemy individually.
Cooldown: 0 turns.
- Enemies will tend to move when panicked by this ability which can trigger Overwatch abilities such as Rout.
- Only organic enemies who had direct line of sight to the killed enemy can panic.
- Panic is removed if the soldier that caused the panic is killed.
- Panic chance = Rank * 8.0% + Damage * 2.0% + Max HP * 1.0% - Enemy Will, where:
- Rank = Soldier's Rank, counting Squaddie as Rank 1.
- Damage = total damage dealt by the soldier to the killed enemy.
- Max HP = maximum HP of the killed enemy.
- Enemy Will - will of the enemy that can panic.