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Template:Tear Down (TJ)/Info

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Revision as of 05:08, 11 May 2025 by Anthogator (talk | contribs) (Created page with "* Has a cooldown of 2 turns. * Note that unlike the Reaper's Remote Start, Tear Down doesn't boost the explosion's damage or range, but it also does not require any ammo.")
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  • Has a cooldown of 2 turns.
  • Note that unlike the Reaper's Remote Start, Tear Down doesn't boost the explosion's damage or range, but it also does not require any ammo.