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Research (LWOTC)

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The majority of research projects from Long War 2 exist in LWOTC in an unchanged form, but there are some key differences resulting from, among other factors, the introduction of new enemy types and hero classes, as well as some balance tweaks.

Long War of the Chosen Main Page

The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in Long War of the Chosen has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.

  • Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
  • Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.

Research Time

The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.

At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.

The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.

Basic Projects

These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.

Research Research Points
Points Cost
Effect

Basic Research
5200
(+2800 for each completion)
Increases effective scientists for project prerequisites by 1
Increases science speed by 5 points per hour

Basic Engineering
5200
(+2800 for each completion)
Increases effective engineers for project prerequisites by 1

Resistance

These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Intel
Intel
Research Facilities

Resistance Communications


Resistance Communications
- 1250 20 Resistance Radio Resistance Comms

Resistance Radio


Resistance Radio
Resistance Communications 4000 60 - Radio Relays
Additional Comm Station
(Resistance Comms upgrade)

Xenology

These projects study the aliens' capabilities in a way that doesn't fit in other categories.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Research Proving Ground Facilities Items

Alien Biotech


Alien Biotech
- 1300 - Autopsies Hazmat Vest - AP Rounds

Psionics


Psionics
Sectoid Autopsy 4500 30 Gatekeeper Autopsy
Shadow Armor
- Psi Lab
Second Cell
(Psi Lab upgrade)
Neurowhip
Advanced Psi Amp
Alien Psi Amp

Alien Autopsies

Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Corpses
Corpses
Research Proving Ground Facilities Items

Sectoid Autopsy


Sectoid Autopsy
Alien Biotech 2200 1x Sectoid Corpse
(10x for Instant)
Psionics Talon Rounds - Mind Shield
Advanced PCS: Focus

Viper Autopsy


Viper Autopsy
Alien Biotech 2500 1x Viper Corpse
(10x for Instant)
Viper King Autopsy Battlefield Medicine
Venom Rounds
Gas Grenade
- -

Muton Autopsy


Muton Autopsy
Alien Biotech 3500 1x Muton Corpse
(10x for Instant)
Berserker Autopsy
Muton Elite Autopsy
Tactical Vest
Plasma Grenade
- Vibroblade

Berserker Autopsy


Berserker Autopsy
Muton Autopsy 3500 1x Berserker Corpse
(10x for Instant)
Berserker Queen Autopsy Hellweave - Overdrive Serum

Muton Elite Autopsy


Muton Elite Autopsy
Muton Autopsy 4000 1x Muton Elite Corpse
(10x for Instant)
- Carapace Plating
Dragon Rounds
- Blaster Gauntlet

Archon Autopsy


Archon Autopsy
Alien Biotech 4000 1x Archon Corpse
(10x for Instant)
Archon King Autopsy Acid Grenade - Fusion Blade
Fusion Axe

Faceless Autopsy


Faceless Autopsy
Alien Biotech 3500 1x Faceless Corpse
(10x for Instant)
- Chameleon Suit
Needle Rounds
- -

Chryssalid Autopsy


Chryssalid Autopsy
Alien Biotech 2500 1x Chryssalid Corpse
(10x for Instant)
- Chitin Plating
Flechette Rounds
- -

Andromedon Autopsy


Andromedon Autopsy
Alien Biotech 4000 1x Andromedon Wreck
(10x for Instant)
- Advanced Grenades - Holotargeter Mark III

Gatekeeper Autopsy


Gatekeeper Autopsy
Psionics 5000 1x Gatekeeper Shell
(10x for Instant)
- - - Arc Blaster
Superior PCS: Focus
Alien Psi Amp

Viper King Autopsy


Viper King Autopsy
Viper Autopsy 500 Viper King Corpse - Serpent Suit - Serpent Armor

Berserker Queen Autopsy


Berserker Queen Autopsy
Berserker Autopsy 1000 Berserker Queen Corpse - R.A.G.E. Suit - R.A.G.E. Armor

Archon King Autopsy


Archon King Autopsy
Archon Autopsy 1500 Archon King Corpse - Icarus Armor - -

ADVENT Autopsies

Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Corpses
Corpses
Research Proving Ground Facilities Items

ADVENT Trooper Autopsy


ADVENT Trooper Autopsy
Alien Biotech 2000 1x ADVENT Trooper Corpse
(20x for Instant)
ADVENT Stun Lancer Autopsy
ADVENT Shieldbearer Autopsy
ADVENT Officer Autopsy
ADVENT Robotics
Alloy Plating Proving Ground -

ADVENT Stun Lancer Autopsy


ADVENT Stun Lancer Autopsy
ADVENT Trooper Autopsy 2000 1x ADVENT Stun Lancer Corpse
(10x for Instant)
- - - Arc Blade
Advanced Arc Thrower

ADVENT Shieldbearer Autopsy


ADVENT Shieldbearer Autopsy
ADVENT Trooper Autopsy 2200 1x ADVENT Shieldbearer Corpse
(10x for Instant)
- Stasis Vest
Stiletto Rounds
- -

ADVENT Officer Autopsy


ADVENT Officer Autopsy
ADVENT Trooper Autopsy 4000 1x ADVENT Officer Corpse
(10x for Instant)
Magnetic Weapons
Skulljack
Incendiary Grenade
- -

ADVENT Robotics


ADVENT Robotics
Hybrid Materials
ADVENT Trooper Autopsy
2000 3x Drone Wrecks ADVENT MEC Breakdown
ADVENT Turret Breakdown
Sectopod Breakdown
Mechanized Warfare
Skullmining
Redscreen Rounds
Battlescanners
- GREMLIN Mark II

ADVENT MEC Breakdown


ADVENT MEC Breakdown
ADVENT Robotics 2500 1x ADVENT MEC Wreck
(10x for Instant)
- Bluescreen Protocol - Holotargeter Mark II
Plated BIT

ADVENT Turret Breakdown


ADVENT Turret Breakdown
ADVENT Robotics 1200 1x ADVENT Turret Wreck
(10x for Instant)
- Falcon Rounds Defense Matrix -

Sectopod Breakdown


Sectopod Breakdown
ADVENT Robotics 5000 1x Sectopod Wreck
(10x for Instant)
- Proximity Mines - GREMLIN Mark III
Powered BIT

Weapons

These projects aim to improve XCOM's weaponry through various means.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Supplies
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Crystals
Elerium Cores
Research Proving Ground Facilities Items

Modular Weapons


Modular Weapons
- 760 - - - - Laser Weapons Basic Weapon Upgrades - Weapon Upgrading

Experimental Weapons


Experimental Weapons
Alien Hunters DLC 2400 - - - - - Bolt Caster
Shadowkeeper
Hunter's Axe
Frost Bomb
- -

Laser Weapons


Laser Weapons
Modular Weapons
Hybrid Materials
4000 - 2 5 - Advanced Laser Weapons - - Laser Rifle (1 granted on completion)
Laser Stengun
Laser Pistol

Advanced Laser Weapons


Advanced Laser Weapons
Laser Weapons 4000 - 2 10 - Plasma Rifle - - Laser Cannon (1 granted on completion)
Scatterray
Laser Lance
Spitfire Pulsecannon

Magnetic Weapons


Magnetic Weapons
Hybrid Materials
ADVENT Officer Autopsy
10500 50 10 - - Advanced Magnetic Weaponry - - Mag Rifle (1 granted on completion)
Stuttermag
Mag Pistol
Gauntlet Mark II
Advanced Grenade Launcher
Magnetic Bolt Caster
Enhanced Shadowkeeper

Advanced Magnetic Weaponry


Advanced Magnetic Weaponry
Magnetic Weapons 10500 50 10 - - Coilguns - - Shard Gun (1 granted on completion)
Mag Cannon
Mag Long Rifle
Helix Rail-Cannon

Coilguns


Coilguns
Advanced Magnetic Weaponry
Elerium
18000 100 15 15 - Advanced Coilguns - - Coil Rifle (1 granted on completion)
Subcoiler
Gauss Pistol

Advanced Coilguns


Advanced Coilguns
Coilguns 10500 50 10 - - Plasma Rifle Shredstorm Cannons - Gauss Long Rifle (1 granted on completion)
Gauss Cannon
Scattergun
Mag Shorty
Rush-Nano Gausscannon

Plasma Rifle


Plasma Rifle
Advanced Laser Weapons
Advanced Coilguns
22000 150 20 30 3 Beam Cannon
Plasma Lance
Storm Gun
Plasma Blasters - Plasma Rifle (1 granted on completion)
Scramgun
Plasma Pistol
Plasma Bolt Caster
Powered Shadowkeeper

Beam Cannon


Beam Cannon
Plasma Rifle 15000 100 10 15 1 - - - Beam Cannon (1 granted on completion)
Elerium Phase-Cannon

Plasma Lance


Plasma Lance
Plasma Rifle 15000 100 10 15 1 - - - Plasma Lance (1 granted on completion)

Storm Gun


Storm Gun
Plasma Rifle 15000 100 10 15 1 - - - Storm Gun (1 granted on completion)

Materials and Armor

These projects study alien materials and improve XCOM's defensive capabilities.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Supplies
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Crystals
Elerium Cores
Research Proving Ground Facilities Items

Hybrid Materials


Hybrid Materials
- 2000 - 5 3 - Elerium
Combat Armor
ADVENT Robotics
Laser Weapons
Magnetic Weapons
Most Proving Ground projects - Tracer Rounds

Elerium


Elerium
Hybrid Materials
Advanced Mag Weapons
Combat Armor
10000 50 - 50 5 Powered Armor
Coilguns
- Elerium Conduit
(Power Relay upgrade)
Advanced Psi Amp

Combat Armor


Combat Armor
Hybrid Materials 5500 50 15 - - Mobile Armor
Battle Armor
Powered Armor
- - Predator Armor (1 granted on completion)

Mobile Armor


Mobile Armor
Combat Armor 5500 50 5 2 - Shadow Armor - - Spider Suit (1 granted on completion)

Battle Armor


Battle Armor
Combat Armor 5500 50 10 - 1 Battlesuits Plasma Blasters - E.X.O. Suit (1 granted on completion)
Reinforced Frame

Powered Armor


Powered Armor
Combat Armor
Elerium
18000 100 20 20 2 Shadow Armor
Battlesuits
- - Warden Armor (1 granted on completion)
R.A.G.E. Armor
Serpent Armor

Shadow Armor


Shadow Armor
Powered Armor
Mobile Armor
Psionics
14000 100 20 20 3 - - - Wraith Suit (1 granted on completion)

Battlesuits


Battlesuits
Powered Armor
Battle Armor
14000 100 20 20 2 - Shredstorm Cannons - W.A.R. Suit (1 granted on completion)
Anodized Chassis
Blaster Gauntlet

Shadow Chamber Projects

These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.

Research Prerequisites Cost Unlocks
Research
Research
Other Research Points
Points
Items
Items
Intel
Intel
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Research Proving Ground Facilities Missions

Alien Encryption


Alien Encryption
- Blacksite Vial
or
Codex Brain
3580 - 40 - - - - Shadow Chamber -

Blacksite Vial


Blacksite Vial
- Shadow Chamber 3500 Blacksite Vial 50 - - - - - Blacksite Data Coordinates

Codex Brain


Codex Brain
Alien Biotech Shadow Chamber 2400 Codex Brain 25 - - Encrypted Codex Data - - Codex Brain Coordinates

Encrypted Codex Data


Encrypted Codex Data
Alien Biotech
Codex Brain
Shadow Chamber 3800 - 25 - - - - - Breach the Alien Network

Recovered ADVENT Stasis Suit


Recovered ADVENT Stasis Suit
- Shadow Chamber 4000 ADVENT Stasis Suit 60 - - Avatar Autopsy - - -

Psionic Gate


Psionic Gate
- Shadow Chamber
(Psionic Gate upgrade)
4000 - 80 65 10 Avatar Autopsy Mimic Beacons - -

Avatar Autopsy


Avatar Autopsy
Alien Biotech
Recovered ADVENT Stasis Suit
Psionic Gate
Shadow Chamber 5000 Avatar Corpse - - - - - - ADVENT Network Tower
and
Alien Fortress

Intel and Rendering

Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.

Research Prerequisites Cost Reward
Research
Research
Research Points
Points
Item Consumed
Item

ADVENT Datapad Decryption
- 1200
(+800 for each completion)
ADVENT Datapad Intel
20-30 Intel

Alien Data Cache Decryption
- 1800
(+840 for each completion)
Alien Data Cache Intel
31-40 Intel

Facility Lead
- 1800
(+1200 for each completion)
Facility Lead
5 Intel
Alien Facility Revealed

Render Elerium Core
Hybrid Materials 500 Elerium Core Elerium Crystals
8 Elerium Crystals

Render Sectoid Corpse
Alien Biotech 600 Sectoid Corpse Supplies
3 Alien Alloys

Render Viper Corpse
Alien Biotech 600 Viper Corpse Supplies
3 Alien Alloys

Render Muton Corpse
Alien Biotech 650 Muton Corpse Supplies
4 Alien Alloys

Render Berserker Corpse
Alien Biotech 650 Berserker Corpse Supplies
5 Alien Alloys

Render Muton Elite Corpse
Alien Biotech 700 Muton Elite Corpse Supplies
6 Alien Alloys

Render Archon Corpse
Alien Biotech 700 Archon Corpse Elerium Crystals
8 Elerium Crystals

Render Faceless Corpse
Alien Biotech 600 Faceless Corpse Elerium Crystals
2 Elerium Crystals

Render Chryssalid Corpse
Alien Biotech 650 Chryssalid Corpse Supplies
6 Alien Alloys

Render Andromedon Corpse
Alien Biotech 850 Andromedon Wreck
Supplies
6 Alien Alloys
and Elerium Crystals
Elerium Core

Render Gatekeeper Shell
Alien Biotech 1000 Gatekeeper Shell
Supplies
10 Alien Alloys
and Elerium Crystals
Elerium Core

Render ADVENT Trooper Corpse
Alien Biotech 500 ADVENT Trooper Corpse Supplies
2 Alien Alloys

Render ADVENT Stun Lancer Corpse
Alien Biotech 500 ADVENT Stun Lancer Corpse Supplies
3 Alien Alloys

Render ADVENT Shieldbearer Corpse
Alien Biotech 500 ADVENT Shieldbearer Corpse Supplies
3 Alien Alloys

Render ADVENT Officer Corpse
Alien Biotech 500 ADVENT Officer Corpse Supplies
3 Alien Alloys

Disassemble Drone Wreck
Hybrid Materials 300 Drone Wreck Supplies
2 Alien Alloys

Disassemble ADVENT MEC Wreck
Hybrid Materials 600 ADVENT MEC Wreck Supplies
5 Alien Alloys

Disassemble Turret Wreck
Hybrid Materials 500 ADVENT Turret Wreck Supplies
3 Alien Alloys

Disassemble Sectopod Wreck
Hybrid Materials 1200 Sectopod Wreck
Supplies
12 Alien Alloys
and Elerium Crystals
Elerium Core