Exalt (LWR)

Exalt Mechanics (WIP)
Exalt first shows up a few months into the game (insert a more specific date here), arriving with a cutscene and a small credits sabotage.
Unlike vanilla or LW1.0, Exalt attacks do not automatically reveal a cell, so keeping up with scans is of upmost importance. LWR provides scan reminders that are perfectly accurate, so simply scanning when reminded will always find an Exalt cell. Scans cost 200 credits (modified by campaign length).
Exalt cells can be left alone for a while (insert more specific details here), but will eventually perform a debilitating attack if you wait too long.
Attacks can have the following effects:
- Sabotage: Steals credits (can go into negative credits)
- Propaganda: Causes panic increase in some country
- Hack: Increases research time on an ongoing research
An average campaign will have approximately 13 Exalt missions and the Exalt Base Assault, but this amount scales up or down with the campaign length.
Exalt Missions
Info on Exalt missions can be found here.
Exalt Units
Info on Exalt units can be found here.