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Template:SMGs (LWOTC)

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Revision as of 18:01, 26 February 2025 by Anthogator (talk | contribs) (Removed link to Weapons_(LW2))
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Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
SMG
SMG
2-4 +1 3 18 +2 Mobility
-12.5% Detection Radius
XCOM starts with an unlimited supply
SMG
Laser Stengun
3-6 +2 3 18 +2 Mobility
-12.5% Detection Radius
+5 Aim
Laser Weapons 20 1 1 - 10
SMG
Stuttermag
4-7 +2 3 18 +2 Mobility
-12.5% Detection Radius
Magnetic Weapons 30 2 2 - 20
SMG
Subcoiler
5-9 +3 3 18 +2 Mobility
-12.5% Detection Radius
1 Armor Pierce
Coilguns 55 3 5 - 25
SMG
Scramgun
6-11 +4 3 18 +2 Mobility
-12.5% Detection Radius
1 Rupture
Plasma Rifle 65 4 5 1 30