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Armor (LWOTC)

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Long War of the Chosen Main Page

In Long War of the Chosen the available armor is similar to vanilla, with a few differences:

  • Medium Armor no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection and all Medium armors provide one extra point of Armor over the vanilla counterparts. Each Medium Armor item has to be built separately as well.
  • Light Armor provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and for the Wraith Suit, the Phase ability.
  • Heavy Armor provides less health and armor than medium armor of the same tier, but still provides the Heavy Weapon Slot and for the W.A.R. Suit, the Shieldwall ability. A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.
  • Hero armor act as an item of its own and is separate from the base soldier armors. Their cost and stats are the same as the base soldier medium armor and is obtained the same way.

Soldier Armor

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores

Kevlar Armor
0 0 - XCOM starts with an unlimited supply

Predator Armor
+3 1 - Combat Armor 30 5 0 0 20

Spider Suit
+1 0 +1 Mobility, +5 Dodge
Grapple
Mobile Armor 50 5 1 0 20

E.X.O. Suit
+2 0 Heavy Weapon Slot Battle Armor 60 6 1 0 20

Warden Armor
+8 2 - Powered Armor 80 10 10 0 30

Wraith Suit
+3 0 +2 Mobility, +15 Dodge
Grapple
Wraith
Shadow Armor 100 9 15 1 40

W.A.R. Suit
+5 1 Heavy Weapon Slot
Shieldwall
Battlesuits 100 10 10 1 30

Alien Hunter Armor

If the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments. The acquisition rules are the same: only one each is obtained once their Proving Ground project is complete, and upgrading them consumes the original.

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals

Serpent Suit
+4 0 +1 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit Granted on project completion

Serpent Armor
+5 0 +2 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit
Powered Armor
75 10 10

R.A.G.E. Suit
+6 1 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit Granted on project completion

R.A.G.E. Armor
+7 2 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit
Powered Armor
75 15 5

Icarus Armor
+5 1 +1 Mobility
Vault
Icarus Jump x2
10% chance to panic Archons
Icarus Armor Granted on project completion

SPARK Armor

SPARKs get their own version of armor. After their default armor, they get a choice between light, medium, and heavy armors at each tier.

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores

SPARK Armor
0 0 XCOM starts with an unlimited supply

Reinforced Frame
+2 2 +5 Defense
+1 Mobility
Battle Armor 40 5 0 0 20

Anodized Chassis
+4 3 +10 Defense
+2 Mobility
Battlesuits 80 10 10 2 25

Plated Light Armor
0 1 +15 Defense
+2 Mobility
Dedication
Battle Armor 40 5 0 0 20

Powered Light Armor
+2 2 +20 Defense
+4 Mobility
Dedication
Battlesuits 80 10 10 2 25

Plated Heavy Armor
+2 3 +15 Dodge
-1 Mobility
Ammo Slot
Battle Armor 40 5 0 0 20

Powered Heavy Armor
+4 4 +5 Defense
+15 Dodge
-1 Mobility
Ammo Slot
Battlesuits 80 10 10 2 25

Armor Utility

In addition to armor, soldiers can equip protective equipment in their utility slots to improve their survivability.