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Items (Chimera)

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Revision as of 01:32, 18 September 2024 by Riw (talk | contribs) (Mission Reward Items)
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Besides the items you buy from Supply, there are several additional items, which you can either buy at the Scavenger Market, or receive as a mission reward.

Note: the list may not be complete. Feel free to add items you find.

Mission Reward Items

Here is a list of items that can only be found in missions:

Item Type Description
Adrenal Weave Armor Mod First Overwatch fire will miss.
Flux Weave Armor Mod Immunity to disorientation and stun.
Hazmat Sealing Armor Mod Immunity to all environmental status effects.
Adhesion Grenade Grenade Applies rooted status to characters in target area.
Shock Grenade Grenade Stunned status area effect, damage to robotics.
Bluescreen Rounds Ammo +5 Damage against robotic units.
Caustic Rounds Ammo +1 Damage and Acid Burn.

Scavenger Market

I1, I2 and I3 are used to refer to the first, second and third investigation.

The offering varies based on the investigation you are on and the Intel cost is randomized.

  • During I1, two items always cost 35-55 Intel, and one item costs 70-90 Intel.
  • During I2, two items always cost 90-130 Intel, and one item costs 70-90 Intel.
  • During I3, all three items cost 70-90 Intel

N/A means the item is not available during that particular Investigation.

Epic Weapons

Item I1 Cost I2 Cost I3 Cost
Epic Weapons N/A 90-130 70-90

Weapon Mods

Item Effect I1 Cost I2 Cost I3 Cost
Advanced Laser Sight +10% Crit 35-55 70-90 N/A
Superior Laser Sight +15% Crit 70-90 90-130 70-90
Advanced Scope +10% Aim 35-55 70-90 N/A
Superior Scope +15% Aim 70-90 90-130 70-90
Advanced Extended Magazine +2 Ammo 35-55 70-90 N/A
Superior Extended Magazine +3 Ammo 70-90 90-130 70-90
Advanced Auto-Loader 2 Free Reloads 35-55 70-90 N/A
Superior Auto-Loader 3 Free Reloads 70-90 90-130 70-90
Advanced Stock +2 Miss Damage 35-55 70-90 N/A
Superior Stock +3 Miss Damage 70-90 90-130 70-90
Targeting System Holo-Targeting for +15 Aim 35-55 70-90 70-90
Hair Trigger Fire has 10% chance for no AP cost 70-90 90-130 70-90
Impact Frame +2 Subdue Damage 70-90 90-130 70-90
Reflex Grip Shooting doesn’t End Turn 70-90 90-130 70-90

Armor Mods

Item Effect I1 Cost I2 Cost I3 Cost
Plated Vest +1 Armor 70-90 90-130 70-90
Motile Inducer Target unimpaired ally gains 2 actions. 70-90 90-130 70-90

Ammo

Item Effect I1 Cost I2 Cost I3 Cost
AP Rounds Ignore Armor for 5 Damage. 70-90 90-130 70-90

Grenades

Grenade Effect I1 Cost I2 Cost I3 Cost
Frag Grenade Area Armor remove, might destroy cover 35-55 70-90 N/A
Plasma Grenade Area Armor remove, destroys most cover 70-90 90-130 70-90

Elerium

Elerium can only be bought at Scavenger.

Size Effect Available Cost
Small Elerium Cache +50 Elerium I1 35-55
Medium Elerium Cache +75 Elerium I2 70-90
Large Elerium Cache +100 Elerium I3 70-90