Heavy Laser
- For the XCOM: Enemy Unknown (2012) version, see Heavy Laser (EU2012)
General Information
| Heavy Laser |
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The heave laser is cumbersome, but extremely effective. |
Source: Enemy Unknown Ufopaedia
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The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.
Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Heavy Gauss.
Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 25% Remaining TUs
- Snap: 3 Shots, 1% Remaining TUs
See also
| Armour: | Coveralls • Personal Armour • Power Suit • Flying Suit |
| Weapons: | Pistol • Rifle • Heavy Cannon • Auto-Cannon • Rocket Launcher • Stun Rod |
| Grenade • Proximity Grenade • High Explosive • Laser Pistol • Laser Rifle • Heavy Laser | |
| Plasma Pistol • Plasma Rifle • Heavy Plasma • Alien Grenade • Small Launcher • Blaster Launcher | |
| Equipment: | Smoke Grenade • Motion Scanner • Medi-Kit • Electro-flare • Psi-Amp • Mind Probe • Elerium-115 |
| HWPs: | Tank/Cannon • Tank/Rocket Launcher • Tank/Laser Cannon • Hovertank/Plasma • Hovertank/Launcher |
| Data | Item Weights • Alien Weapon Loadouts • Armour Damage Modifiers |