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Psyke

From UFOpaedia
Psyke UFOPedia picture
Psyke UFOPedia picture

General Information

Official Entry: "Psyke is a criminal syndicate which is based in the slum areas. The organization is originally thought to have developed the Psiclone implant in 2081 with the aid of a renegade Marsec scientist. The design was quickly copied by the other syndicates creating an unprecedented level of gang warefare. The degradation of city life is frequently blamed on Psyke's activities, but they are no longer the biggest gang in the region."

Cityscape Information

  • Psyke does not provide any services to X-COM. Like all gangs, they are much more likely to raid their enemies, and may deploy Air Vehicles with the goal of knocking down their buildings.
  • Psyke is vulnerable to Alien Infiltration; it will progress 50% faster than normal.

Buildings Owned

Initial Attitude

Unfriendly/Hostile To

Battlescape Information

  • Psyke buildings are well-protected. Though their gangs are relatively small (7-12 Gangsters), gangsters are usually armed to the teeth (starting Tech Level 4).
  • If Psyke becomes hostile to X-COM, it may send the same number of heavily-armed Gangsters to raid an X-COM base; it is much more likely to launch raids than most other organizations. These raids present a serious threat if the X-COM base is not properly defended.
  • Psyke buildings can be lucrative targets for raids. In addition to the weapons looted from dead Gangsters, X-COM agents may find the following basic loot on the floor:

For more information, see Raid Loot Tables.

See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar