Facilities (Apocalypse)
Appearance
A base is nothing without purpose.
Facilities
A base can be built in any fashion using the standard facilities available according to the layout and may be expanded when advanced facilities become available.
- Any layout on offer cannot be altered. The Access Lift cannot be moved, purchased, demolished or destroyed.
- Any Government building's basement available for purchase by X-Com will contain one lift.
- A maximum of six small and four large laboratory/workshop facilities is possible in each base (but a maximum total of technical personel across all bases = 50).
Cost
- Maintenance costs will be paid at the end of the week, Monday at midnight.
- The total cost of a single facility is removed from your funds upon placement.
- Removing a facility on the same day that it was placed, irrelevant of hours past, will refund all costs.
- A paritally built facility (day counter has, at least, decreased by 1) which is removed from the layout will allow a refund of unused build-days.
Refund = {(cost ÷ days) × remaining days}
or the opposite
Loss = {(cost ÷ days) × progress in days}
- Any facility which has been damaged in any fashion will be repaired at successful completion of a Base Defense mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.
Standard Facilities





* Stores



* Psi-Gym



* Workshop

Advanced Facilities



* Advanced Quantum Physics Lab
