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Take Cover!

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Revision as of 16:05, 26 April 2022 by EsTeR (talk | contribs) (rewrite)

Battlescape Fighting Tactics - Using Terrain Features

X-Com agents on the battlescape can use the various objects scattered around the landscape to act as a barrier to:

  • hide behind, to limit expose to enemy fire.
  • running between soft-cover in a weaving zig-zag to confuse homing projectiles by increasing the chance they hit something in the way.

Cover

Anything on the battlescape can be used to shield your agent in a fire-fight. Some things are more effective than others.

Soft Cover

A terrain feature which is a weak barrier to incoming fire and explosives. Soft cover typically only survives one impact before being destroyed or losing its effectiveness as cover:

  • Trees alive and dead.
  • Building rubble.
  • Furniture.
  • Glass walls.
  • Derelict old-style vehicles.
  • Down pipes.
  • Support struts.
  • Alien devices within UFOs.
  • Unconscious (not dead) entities.

Some soft-cover features may not hide an agent very well, if at all.

Hard Cover

A terrain feature which is a strong barrier to incoming fire and explosives. Hard cover typically survives multiple impacts before being destroyed or losing its effectiveness as cover:

  • Multi-layer thick walls.
  • UFO hulls.
  • Undulating landscapes.

Some hard cover features may be multiple sections of soft-cover features stacked together. eg: walls may contain multiple-tiles-thick sections, but each piece making up the wall could be destroyed with one strong impact.

Visual Cover

A type of temporary cover which only blocks line-of-sight. It does not absorb any impacts.

  • Grey smoke.
  • Stun gas.
  • Alien gas.

No Cover

A moving (run in a zig-zag) target or a smaller (crawling) target is harder to hit.

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