Supply serves as Engineering. It displays items and equipment available to purchase with credits. Supply expands its list of available offerings as you complete Assembly projects.
Supply Items
Weapons
| Weapon Item |
Effects |
Cost |
Required Assembly Project
|
| Scope |
+5% aim |
§80 |
Weapon Optics
|
| Expanded Magazine |
+1 clip size |
§55 |
Modular Weapons
|
| Laser Sight |
+5% critical chance, improves with proximity |
§75 |
Weapon Optics
|
| Enhanced AR |
+1 damage for Assault Rifles |
§130 |
Enhanced Assault Rifles
|
| Enhanced Pistol |
+1 damage for Pistols |
§125 |
Enhanced Pistols
|
| Enhanced SMG |
+1 damage for Submachine Guns |
§150 |
Enhanced Submachine Guns
|
| Enhanced Shotgun |
+1 damage for Shotguns |
§155 |
Enhanced Shotguns
|
| Dragon Rounds |
+1 damage, chance for Burning effect |
§90 |
Sacred Coil Fire Gear
|
| Mastercrafted AR |
+1 damage for Assault Rifles, Shredder ability |
§180 |
Mastercrafted Assault Rifles
|
| Mastercrafted Pistols |
+1 damage for Pistols, Shredder ability |
§175 |
Mastercrafted Pistols
|
| Mastercrafted SMG |
+1 damage for Submachine Guns, Shredder ability |
§190 |
Mastercrafted Submachine Guns
|
| Mastercrafted Shotguns |
+1 damage for Shotguns, Shredder ability |
§200 |
Mastercrafted Shotguns
|
| Stock |
1 damage for missed shots |
§60 |
Modular Weapons
|
| Auto-Loader |
No action cost for 1st reload |
§40 |
Modular Weapons
|
| Talon Rounds |
+20% crit chance, +1 damage for critical hits |
§90 |
Progeny Equipment
|
| Venom Rounds |
+1 damage, chance for Poison effect |
§90 |
Gray Phoenix Gear
|
| Tracer Rounds |
+5 aim |
§75 |
none
|
| Tranq Rounds |
Render targets Unconscious rather than dead |
§50 |
none
|
Armor
| Armor Item |
Effects |
Cost |
Required Assembly Project
|
| Enhanced Armor Upgrade |
All armor: +2 HP, +1 Utility item slot |
§200 |
Enhanced Armor
|
| Extra Padding |
+1 HP |
§60 |
Modular Armor
|
| Hellweave |
2-4 damage reflected to melee enemy |
§70 |
Gray Phoenix Equipment
|
| Infiltrator Weave |
Grants Adaptable ability (Breach through vents) |
§35 |
Modular Armor
|
| Mach Weave |
+30 Dodge |
§60 |
Modular Armor
|
| Mastercrafted Armor Upgrade |
All armor: +3 HP, +1 Armor, +1 Utility item slot |
§300 |
Mastercrafted Armor
|
| Mindshield |
Immunity to negative mental effects (Disorientation, Stun, Panic, Mind Control) |
§80 |
Progeny Equipment
|
| Regen Weave |
+2 HP regeneration each turn |
§80 |
Gray Phoenix Equipment
|
| Bubble Weave |
Grants Stasis effect instead of Bleeding Out |
§75 |
Sacred Coil Equipment
|
Miscellaneous
| Utility Item |
Effects |
Cost |
Required Assembly Project
|
| Overdrive Serum |
+2 mobility, +3 armor |
§100 |
Gray Phoenix Equipment
|
| Kinetic Screen |
Blocks the next damaging attack |
§75 |
Sacred Coil Equipment
|
| Relocation disc |
Teleport to nearby location unless Rooted |
§100 |
Progeny Equipment
|
| Medikit |
+4 HP, removes Burniong, Acid, Poison |
§30 |
none
|
| Nanomedikit |
+6 HP, removes Burniong, Acid, Poison |
§30 |
Improved Medikits
|
Grenades
| Grenade |
Effects |
Cost |
Required Assembly Project
|
| Bubble Grenade |
Stasis area effect |
§75 |
Sacred Coil Equipment
|
| Incendiary Grenade |
Burning area effect |
§80 |
Sacred Coil Fire Gear
|
| Gas Grenade |
Poison area effect |
§80 |
Gray Phoenix Poison Gear
|
| Lift Grenade |
Levitation area effect |
§75 |
Progeny Psi Grenades
|
| Turncoat Grenade |
Berserk area effect |
§90 |
Progeny Psi Grenades
|
| Cease Fire Grenade |
Weapon Disabled area effect |
§35 |
none
|
| Flashbang Grenade |
Disoriented area effect |
§50 |
none
|
| Smoke Grenade |
Shrouded area effect |
§40 |
none
|
Breach
| Breach Item |
Effects |
Cost |
Required Assembly Project
|
| Cease Fire Bomb |
Disables hostile weapons at this breach point. |
§70 |
Breach Explosives
|
| Flash Bomb |
Disorients all enemies in the room. |
§55 |
Breach Explosives
|
| Smoke Bomb |
Reduces hostile damage at this breach point. |
§55 |
Breach Explosives
|
| MediPatch |
+2 HP healing at this breach point. |
§75 |
Breach Tactical Equipment
|
| Holo Scanner |
Holo target all enemies at this breach point. |
§60 |
Breach Tactical Equipment
|
| Target Analyzer |
+50% crit chance at this breach point. |
§60 |
Breach Tactical Equipment
|
| Auto Key Card |
Grants breach access through security door. |
§50 |
none
|
| Breaching Charge |
Destroys walls to create new breach point. |
§50 |
none
|
Androids
| Android Item |
Effects |
Cost |
Required Assembly Project
|
| Android |
Reinforcement unit if an agent is downed. |
§150 |
Android Personnel
|
| Tactical ASIC Mk I |
+1 Dodge |
§20 |
Enhanced Android Processing
|
| Tactical ASIC Mk II |
+2 Dodge |
§35 |
Perfected Android Processing
|
| Quadcore GPU |
+10% crit chance |
§25 |
Enhanced Android Processing
|
| Octacore GPU |
+18% crit chance |
§40 |
Perfected Android Processing
|
| Lidar Mk I |
+8% Aim |
§25 |
Enhanced Android Processing
|
| Lidar Mk II |
+15% Aim |
§40 |
Perfected Android Processing
|
| Ballistic Foam Lining |
+2 HP |
§20 |
Modular Androids
|
| Impact Gel Lining |
+2 HP, +1 Armor |
§35 |
Perfected Android Mechanics
|
| Servoharness Mk I |
+1 Mobility |
§25 |
Modular Androids
|
| Servoharness Mk II |
+2 Mobility |
§35 |
Perfected Android Mechanics
|
| Polymer Sheathing |
+2 HP, +2 Armor |
§40 |
Modular Androids
|
| Titanium Sheathing |
+2 HP, +3 Armor |
§50 |
Perfected Android Mechanics
|