User contributions for Ethereal Cereal
Appearance
Results for Ethereal Cereal talk block log uploads logs
A user with 1,028 edits.
15 January 2011
- 03:4603:46, 15 January 2011 diff hist −24 m Damage Modifiers →Susceptible to...: fix
- 03:3703:37, 15 January 2011 diff hist +219 Incendiary →Quirks, Tips, And Tricks: moving in two points previously located in Rocket Launcher
- 03:2703:27, 15 January 2011 diff hist −135 Rocket Launcher further consolidation
- 03:2303:23, 15 January 2011 diff hist −133 Rocket Launcher somewhat redundant w/ info already in the Stats section; consolidating
- 00:2400:24, 15 January 2011 diff hist +1,011 Rocket Launcher ongoing rewrite
14 January 2011
- 07:5107:51, 14 January 2011 diff hist −1 m Rocket Launcher →Ammunition: tweak
- 07:5007:50, 14 January 2011 diff hist +6 Rocket Launcher →Ammunition: more rewriting
- 07:3007:30, 14 January 2011 diff hist +290 Rocket Launcher rewrite in progress, part 1
13 January 2011
- 23:1023:10, 13 January 2011 diff hist +44 Alien movement patterns →Large Scout: slight additional rewrite
- 01:3901:39, 13 January 2011 diff hist −169 Motion Scanner →Hints and tips: There's little advantage to using a scanner when you're inside an empty building/module -- and if it isn't empty, you'll get shot.
- 01:3301:33, 13 January 2011 diff hist +383 Motion Scanner →Hints and tips: emphasize its greatest use: assaulting the UFO
- 01:3001:30, 13 January 2011 diff hist −371 Alien movement patterns I've retested this many times, to no avail -- it may have just been a fluke.
- 01:3001:30, 13 January 2011 diff hist +1,067 Alien movement patterns →Guards: rewrite, more specific tactics
- 00:2300:23, 13 January 2011 diff hist +119 Motion Scanner You just know they had a certain movie in mind when they designed this thing...
- 00:0200:02, 13 January 2011 diff hist +67 N File:Xenomorphs.png Result of a motion scanner used just outside a Snakeman Terror Ship current
12 January 2011
- 04:3504:35, 12 January 2011 diff hist +37 Nm Tank Redirected page to Heavy Weapons Platforms current
6 January 2011
- 06:5506:55, 6 January 2011 diff hist +55 m Plasma Beam aka plasma cannon
31 December 2010
- 01:4301:43, 31 December 2010 diff hist +408 Incendiary →Damage: discovered new bug (dos, 1.4) -- armoured soldiers can die from spreading fire if already badly wounded
29 December 2008
- 07:3707:37, 29 December 2008 diff hist +34 Known Bugs →Funky Fire: clearer explanation
- 07:2207:22, 29 December 2008 diff hist +515 ExploitsA →UFO Redux: correcting some inaccurate points/other expansion
- 06:3406:34, 29 December 2008 diff hist −8 m Base Facilities (EU) remove repeated linking
- 06:1806:18, 29 December 2008 diff hist −3,038 Base Layout Strategy →Secondary Base Design: moving discussion to talk page, rewriting, adding Quivershaft's design as a variant
28 December 2008
- 21:0221:02, 28 December 2008 diff hist +5,076 Talk:Base Layout Strategy New section: Discussion transplanted from article page
25 December 2008
- 06:5606:56, 25 December 2008 diff hist +137 Making the Game Harder →No Psionics: rewrite
- 05:5805:58, 25 December 2008 diff hist +61 UFO Recovery Values →Alien Armaments: more specifics about a few points
6 June 2008
- 01:1901:19, 6 June 2008 diff hist +222 User talk:Kpov →Comments: green and brown, yep
3 June 2008
- 06:1906:19, 3 June 2008 diff hist +348 Talk:Proximity Grenade nevermind! Complete hooey anyway.
- 03:2803:28, 3 June 2008 diff hist +513 User talk:Kpov →Comments: coupla comments
- 03:0103:01, 3 June 2008 diff hist +447 Talk:Proximity Grenade pinning chryssalids might be useful -- if it works.
1 June 2008
- 19:1619:16, 1 June 2008 diff hist +241 Proximity Grenade →Mining UFO Doors: high TUs for the looter
- 19:0619:06, 1 June 2008 diff hist −194 Exploiting Mind Control →Exponential Mind Control: Ethereals aren't very good at controlling Sectopods; you need really high Psi stats for them
- 18:5518:55, 1 June 2008 diff hist +149 Talk:Ethereal →Flying Ethereals: comment
- 18:5118:51, 1 June 2008 diff hist +175 Talk:Tactical Exploits →Dead Man Switches VS. Zombies: dangerous no matter how you cut it
- 18:4418:44, 1 June 2008 diff hist −212 Proximity Grenade →Mining UFO Doors: that's just a good way to get shot
11 May 2008
- 20:3720:37, 11 May 2008 diff hist +2 Explosions →When Is a Wall not a Wall: slight rewording for clarity
9 May 2008
- 02:5302:53, 9 May 2008 diff hist +155 Talk:Explosions →Re: When Is a Wall not a Wall: hm?
7 May 2008
- 08:1308:13, 7 May 2008 diff hist −9 m Exploits reword
3 May 2008
- 11:3111:31, 3 May 2008 diff hist +91 Alien Base →The Perfect Base for Farming: and silacoids to boot
- 09:4309:43, 3 May 2008 diff hist −137 Morale →Morale Loss and Bravery Increases: Hobbes' xcomufo post is no longer available, plus many others have done research since
- 09:3009:30, 3 May 2008 diff hist +372 Psionics →Summary of Alien Psionic Resistance: update with stats from Zombie's tables on Strategycore; add estimated successes based on formula
- 09:0709:07, 3 May 2008 diff hist +1,121 Psionics →Summary of Alien Psionic Attack Strength: expand
- 08:5908:59, 3 May 2008 diff hist −564 Exploits remove absurdly overstated warning
- 08:4008:40, 3 May 2008 diff hist +426 Exploiting Mind Control →Exponential Mind Control: or, the easy way.
26 April 2008
- 04:4704:47, 26 April 2008 diff hist +166 Talk:UFO Flight Patterns New section: Infiltration UFOs
25 April 2008
- 03:2303:23, 25 April 2008 diff hist +73 Terror ship →Air Combat: rewrite
24 April 2008
- 22:4822:48, 24 April 2008 diff hist +19 m UFO Power Source →Extracting Elerium from Power Sources ("Milking"): link to Damage switched to Destroying Terrain
- 22:1222:12, 24 April 2008 diff hist +234 Manufacturing →Show me the Money: see also the complete list of manufacturing costs & requirements at Buying/Selling/Transferring#Manufacturable_Prices
- 22:0722:07, 24 April 2008 diff hist +18 m Manufacturing Profitability link to manufacturing
- 22:0522:05, 24 April 2008 diff hist +58 X-COM Bases link to access lift
10 January 2008
- 08:3808:38, 10 January 2008 diff hist +150 Destroying Terrain →Breaching walls and line of sight: small rewrite