User contributions for Arrow Quivershaft
Appearance
Results for Arrow Quivershaft talk block log uploads logs
A user with 1,524 edits.
21 March 2009
- 00:3500:35, 21 March 2009 diff hist +318 User talk:Arrow Quivershaft Since I can't edit multiple segments of the UFOpaedia, I will post comments here that belong on those segments; I ask that others lend a hand in putting them where they belong!
19 March 2009
- 06:2006:20, 19 March 2009 diff hist +10 UFOs →Quick Comparision Table: Clarified table.
- 06:1906:19, 19 March 2009 diff hist +425 Talk:UFOs Response to Jasonred; will fix immediately!
- 03:2203:22, 19 March 2009 diff hist +170 Talk:Plasma Beam Request for clarification
- 03:1703:17, 19 March 2009 diff hist +14 m Firestorm Clarification.
18 March 2009
- 22:4722:47, 18 March 2009 diff hist +470 Talk:Laser Pistol Gifts Incendiary ammo requires reloading; Laser Pistols don't.
- 09:4009:40, 18 March 2009 diff hist +377 Talk:Understanding Grenades Response.
- 09:3609:36, 18 March 2009 diff hist +244 Talk:Battlescape Map Generation No edit summary
17 March 2009
- 17:0517:05, 17 March 2009 diff hist +690 Talk:Battlescape Map Generation Response to Jasonred
- 12:4112:41, 17 March 2009 diff hist −219 Battlescape Map Generation →[[Explosions#UFO_Power_Sources|KABOOM!!]]: The reason for this is game has a failsafe in the event all of the aliens are killed by the exploding power source so that there actually is a fight.
16 March 2009
- 20:5620:56, 16 March 2009 diff hist +930 User talk:Jasonred Sorry, I still can't edit many pages...apparently including Talk:Time Units
- 20:5420:54, 16 March 2009 diff hist −711 Time Units Not really relevant. Moved to Talk page.
- 20:5020:50, 16 March 2009 diff hist +1 m Grenade Relay →Execution: Spelling
- 20:5020:50, 16 March 2009 diff hist +1,005 Talk:Battleship Exit ambushes are risky when the aliens have Blaster Launchers. Also, many times the command staff aliens won't leave the upper deck. Good strategy past that, though.
- 03:0903:09, 16 March 2009 diff hist +469 Talk:Blaster Launcher Response to Jasonred.
- 02:4902:49, 16 March 2009 diff hist −3 m Medium Scout Minor rewrite
15 March 2009
- 06:3006:30, 15 March 2009 diff hist −1 m Experience Training →Bravery training: Spelling
13 March 2009
- 11:0011:00, 13 March 2009 diff hist +131 Talk:Alien Inventory Use No edit summary
- 08:5508:55, 13 March 2009 diff hist +1 Talk:Alien Inventory Use →Melee Aliens With Guns: INdenting.
12 March 2009
- 23:0023:00, 12 March 2009 diff hist +4 Talk:Alien Inventory Use Moved to correct location.
- 22:5922:59, 12 March 2009 diff hist +1,500 Talk:Alien Inventory Use Reaction-firing aliens.
- 22:4622:46, 12 March 2009 diff hist +4 Alien Inventory Use →Oddities - Things The AI Can Do, That It Really Shouldn't: Clarified Civilians w/ guns.
- 22:4422:44, 12 March 2009 diff hist +675 Talk:Reaction fire triggers Stun Rod only alerts aliens; believed same for TFTD melee weapons.
- 22:4122:41, 12 March 2009 diff hist +211 Talk:Heavy Thermic Lance But that was funny!
- 22:3822:38, 12 March 2009 diff hist +276 Base Facilities (EU) →Base Module Collapse: Expanded a bit.
- 10:4110:41, 12 March 2009 diff hist +449 User talk:NKF →Stats Card: Ideas.
11 March 2009
- 01:1301:13, 11 March 2009 diff hist +239 Talk:Incendiary Random thought.
10 March 2009
- 10:3010:30, 10 March 2009 diff hist +271 Talk:Incendiary Response.
- 01:5001:50, 10 March 2009 diff hist −93 Explosions It's just a minor glitch in the sound.
- 00:3500:35, 10 March 2009 diff hist +258 Talk:Incendiary Response
9 March 2009
- 20:1520:15, 9 March 2009 diff hist +232 Talk:Incendiary →Incendiary in TFTD
- 20:0820:08, 9 March 2009 diff hist +465 Talk:Incendiary →Incendiary in TFTD: Response to Spike.
- 06:2806:28, 9 March 2009 diff hist +142 Talk:Sectopod →Incendiary vs Sectopod: Grenades kill reapers dead.
- 06:2306:23, 9 March 2009 diff hist +324 Talk:Sectopod →Incendiary vs Sectopod: Response to Spike, indenting for Jasonred
- 06:1806:18, 9 March 2009 diff hist +41 Incendiary You aren't guaranteed to light all four segments on fire immediately.
- 00:3200:32, 9 March 2009 diff hist +126 User talk:Arrow Quivershaft No harm, no foul.
8 March 2009
- 22:1222:12, 8 March 2009 diff hist 0 m Talk:Sectopod →Incendiary vs Sectopod: Corrected my name.
- 22:0922:09, 8 March 2009 diff hist +229 User talk:Jasonred Response
- 12:3912:39, 8 March 2009 diff hist +235 User talk:Jasonred No edit summary
- 09:1109:11, 8 March 2009 diff hist +875 Talk:Alien Inventory Use Responses to Spike and Zombie
- 08:4508:45, 8 March 2009 diff hist +148 m Talk:Squad Composition and Tactics Smart aleck comment.
- 07:5107:51, 8 March 2009 diff hist +493 Talk:Blaster Launcher Response to Jasonred.
- 04:0504:05, 8 March 2009 diff hist −7 m Squad Composition and Tactics →Snipers: Plasma Rifle is, in fact, the most accurate weapon available for both Snap and Auto modes.
7 March 2009
- 18:5818:58, 7 March 2009 diff hist +1,082 Talk:Field Manual: Medi-Kit Responses. current
- 07:1407:14, 7 March 2009 diff hist +1,659 Talk:Field Manual: Medi-Kit Automated medical assistance devices and training in their use do not replace actual medical experience.
- 06:5406:54, 7 March 2009 diff hist +306 Medi-Kit (EU) →Tips & Tricks: Explained Jasonred's point more clearly.
6 March 2009
- 19:0619:06, 6 March 2009 diff hist +936 Talk:Alien Inventory Use →AI Weapon Preferences Table: Responses to Spike
- 18:5418:54, 6 March 2009 diff hist −53 Medic (Alien Rank) "IIRC" does not belong in the main article. In addition, Engineers often spawn with Small Launchers. More true on smaller UFOs, but can happen anywhere they can't spawn with a Blaster Launcher!
- 07:0607:06, 6 March 2009 diff hist −27 Armour Edited. Coveralls protect against early guns somewhat. Style opinions do not belong in the main article, though I agree the Personal Armor does look pretty cool.
- 07:0207:02, 6 March 2009 diff hist +259 Talk:Equipment (TFTD) Response to NKF