User contributions for Arrow Quivershaft
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Results for Arrow Quivershaft talk block log uploads logs
A user with 1,524 edits.
14 November 2008
- 23:3623:36, 14 November 2008 diff hist +139 Talk:Main Page No edit summary
- 22:0822:08, 14 November 2008 diff hist +173 Talk:Main Page No edit summary
13 November 2008
- 22:5822:58, 13 November 2008 diff hist +810 User talk:Amitakartok If the AI gets lucky, there's no reason it can't kill a FS soldier with a Plasma Pistol; it's just fairly unlikely.
12 November 2008
- 14:4014:40, 12 November 2008 diff hist +493 Talk:Snakeman It's fluff text.
- 05:1505:15, 12 November 2008 diff hist +1,038 Talk:Weapons (TFTD) Alien Alloys degrade fairly readily, but not that fast.
- 00:3300:33, 12 November 2008 diff hist +1,014 Talk:Weapons (TFTD) Response to Amitakartok
11 November 2008
- 20:4820:48, 11 November 2008 diff hist +1,077 Talk:Known Bugs Limit theory and spawn prevention bug.
- 15:3215:32, 11 November 2008 diff hist +1 Talk:Jet Harpoon Indent
- 15:3215:32, 11 November 2008 diff hist +487 Talk:Jet Harpoon Harpoons are like underwater arrows(or more accurately, spears) and as such can do some fairly serious damage.
10 November 2008
- 19:5019:50, 10 November 2008 diff hist +2,271 Talk:Weapon Analysis X-COM troops are probably better than the average GI Joe, but they're also fighting in a completely different league.
- 19:1819:18, 10 November 2008 diff hist +488 Making the Game Harder Alternative take on Tech levels.
- 19:1119:11, 10 November 2008 diff hist +679 Talk:Known Bugs Tentative definition for "limit"
9 November 2008
- 21:5121:51, 9 November 2008 diff hist +456 Talk:Hyper-wave Decoder The latter issue of no detection likely means the UFO zipped through in between detection checks for the radar.
- 16:2116:21, 9 November 2008 diff hist +1,237 Talk:Known Bugs →Soldier Recruiting Bugs Tested: Alot of listed 'bugs' and 'exploits' are in fact game limitations; some suggestions on how to handle this.
8 November 2008
- 19:4319:43, 8 November 2008 diff hist +421 Talk:Pact Early DOS builds allow nations to return to funding after signing pacts.
7 November 2008
- 22:1322:13, 7 November 2008 diff hist −216 Making the Game Harder This debate has been carried out elsewhere, and opinions generally don't belong in actual articles.
- 07:2507:25, 7 November 2008 diff hist +356 User talk:Amitakartok That's a feature, not a bug.
- 00:1100:11, 7 November 2008 diff hist +608 m User talk:Amitakartok Just a small comment on HWP use.
5 November 2008
- 05:4205:42, 5 November 2008 diff hist +18 m Starting Your Shadowy Paramilitary Organization →<i style="font-family:cursive;">The Battlescape: Once More Into The Breach</i>: Removal of obscure acronym.
- 05:4105:41, 5 November 2008 diff hist +356 Talk:Starting Your Shadowy Paramilitary Organization QCB=Close Quarters Battle, which is a fairly accurate definition of fights inside of UFOs.
- 05:1605:16, 5 November 2008 diff hist +138 UFO Recovery Values →Small Scout: If the alien is guaranteed to spawn carrying a Mind Probe as Zombie says, this should be factored in.
2 November 2008
- 03:1603:16, 2 November 2008 diff hist +550 Other Geoscape Exploits Teleporting armor.
- 03:0103:01, 2 November 2008 diff hist +3 m UFO Ground Assault →Specific UFO tactics: Spelling correction. And linkage for the heckuv it.
- 02:1202:12, 2 November 2008 diff hist +27 m Defending Mega Primus from Evil Space Aliens, a Beginner's Guide →Things that are new from X-COM 1 and 2: Redlink cleanup
- 02:0302:03, 2 November 2008 diff hist +46 m Psionics (Apocalypse) Redlinks destroyed.
- 02:0102:01, 2 November 2008 diff hist −4 Under The Hood Really, all "Reaction Mechanics" are covered in the three subcategorized links, so the link is unneeded.
1 November 2008
- 07:0407:04, 1 November 2008 diff hist +99 m User talk:MikeTheRed Get better soon!
29 October 2008
- 06:1706:17, 29 October 2008 diff hist +116 m User talk:Zombie No edit summary
- 06:0406:04, 29 October 2008 diff hist +338 User talk:Zombie Sorry, jumped the gun.
- 05:4305:43, 29 October 2008 diff hist +702 User talk:Zombie Armor has two values: Beginner (50%) and Other(100%)
27 October 2008
- 16:5116:51, 27 October 2008 diff hist +1,141 Talk:Flying Suit The Energy bar for soldiers in powered armor could well represent the charge in the suit's reactor instead of the soldier's stamina.
24 October 2008
- 05:2805:28, 24 October 2008 diff hist +800 Talk:Rocket Launcher A max-TU soldier can just BARELY pull it off.
- 04:4204:42, 24 October 2008 diff hist +243 m Talk:Rocket Launcher Edit to my comment for clarity.
- 04:3404:34, 24 October 2008 diff hist +680 Talk:Rocket Launcher Yes, you can, but there's no good reasons why and a lot of good reasons why NOT.
- 02:1402:14, 24 October 2008 diff hist +255 Talk:Under The Hood Stupidity, in other words. current
23 October 2008
- 13:3613:36, 23 October 2008 diff hist +317 Talk:Weapons No edit summary
- 13:3413:34, 23 October 2008 diff hist +365 Talk:Under The Hood Never attribute to malice that which can be adequetely explained by stupidity.
- 06:5906:59, 23 October 2008 diff hist +669 Talk:Under The Hood Clarification on one-item-per-hour
15 October 2008
- 21:2321:23, 15 October 2008 diff hist +375 Talk:Item Weight No edit summary
13 October 2008
- 00:1800:18, 13 October 2008 diff hist 0 Item Destruction Table (TFTD) TFTD explosives have negative values for their destruction damage ratings(signed integer) and so cannot be destroyed.
12 October 2008
- 04:0604:06, 12 October 2008 diff hist +66 Difficulty Levels →Alien Stats: Zombie-spawned Chryssies have the same bug as Zombies.
- 01:1401:14, 12 October 2008 diff hist +277 Rearming Clarification
11 October 2008
- 23:0723:07, 11 October 2008 diff hist +1,774 Talk:Rearming Left weapon reloads before right, yes. Don't want too many missiles being shuffled around the Hangar. As for TFTD table, not yet, but I'll see if I can do it this weekend.
- 14:4514:45, 11 October 2008 diff hist +363 User talk:Arrow Quivershaft →Gauss Cannon: NP
- 14:1414:14, 11 October 2008 diff hist +733 Talk:Gauss Cannon DUP has some advantages, but you make some good points. Also some game mechanics pointers.
10 October 2008
- 22:5222:52, 10 October 2008 diff hist 0 m Plasma Rifle Grammar.
- 01:5201:52, 10 October 2008 diff hist +15 m XcomUtil →The XcuSetup configuration program: Changed opinion prose to fit into the article.
8 October 2008
- 19:2219:22, 8 October 2008 diff hist +446 Talk:Damage →TFTD Damage rolls: I think that was just a compounded misunderstanding.
- 17:3817:38, 8 October 2008 diff hist 0 m Rifle Headings should be capitalized.
- 17:3817:38, 8 October 2008 diff hist 0 m Pistol Headings should be capitalized.