외계인 공격성 (롱 워 리밸런스)
개요
XCOM이 외계인에게 대항하는 활동을 계속할수록 외계인 공격성 수치가 증가합니다. Aggression determines which kinds of 외계인 작전 the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions.
Increasing and Decreasing Aggression
Aggression is a value between 0 and 100% that moves up during the month and decreases at the beginning of each new month. It can only ever be 5 values: 0%, 25%, 50%, 75%, or 100%.
Increasing Aggression
A running tally of aggression is incremented over the course of the month as XCOM destroys or successfully assaults alien UFOs:
Scout or Fighter: +25% (25% chance) Raider or Destroyer: +25% (50% chance) Harvester, Terror Ship, Transport, or Abductor: +25% Battleship, Assault Carrier, or Overseer: +50%
It can also be increased by launching Combat Patrols:
Combat Patrol: +25%
Decreasing Aggression
At the beginning of each month, aggression is reduced by 25% if it was 25% or 50% and it is reduced by 50% if it was 75% or 100%.
However, if an Alien Base was raided in the last month, the Aggression is set to 100% instead.
Effect of Aggression
Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them.
Alien Missions
Aggression is used to determine the types of missions the aliens will field.
In general, High Aggression leads to:
Triggering an XCOM Base Defense Mission
More Hunt Missions More Research Missions More Bombing Missions More Terror Missions
Less Infiltrations Less Abductions Less Harvest Missions
Alien Leaders
75% Aggression: +1 Level to all alien leaders 100% Aggression: +2 Levels to all alien leaders
Protecting Harvesters
If the aliens are being very aggressive, they will try to move their Harvest Missions that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.
Relocate chance: Aggression / 2
See also
| Long War Rebalance: | ||||||||||||||
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