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SPARK (LW2)

From UFOpaedia

Sparks are 34% more expensive for infiltration.

Stat Progression

Rank Per Level Total
Health
Health
Offense
Offense
Will
Will
Mobility
Mobility
Dodge
Dodge
Hacking
Hacking
Health
Health
Offense
Offense
Will
Will
Mobility
Mobility
Dodge
Dodge
Hacking
Hacking
Squaddie
Squaddie
0 2 4 - 12 0 0 5 0 2 4 - 12 0 0 5
Lance Corporal
Lance Corporal
0 2 4 - 12 0 0 0 0 4 8 - 24 0 0 5
Corporal
Corporal
0 2 4 - 12 0 0 0 0 6 12 - 36 0 0 5
Sergeant
Sergeant
0 2 4 - 12 0 0 0 0 8 16 - 48 0 0 5
Staff Sergeant
Staff Sergeant
0 2 4 - 12 0 0 0 0 10 20 - 60 0 0 5
Tech Sergeant
Tech Sergeant
0 2 4 - 12 0 0 0 0 12 24 - 72 0 0 5
Gunnery Sergeant
Gunnery Sergeant
0 2 4 - 12 0 0 0 0 14 28 - 84 0 0 5
Master Sergeant
Master Sergeant
0 2 4 - 12 0 0 0 0 16 32 - 96 0 0 5

This class also gains 3 points of strength, though it's not clear what that does.

Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.

See Also

XCOM Units in Long War 2
Starting

Soldiers

Assault

Grenadier

Gunner

Ranger

Sharpshooter

Shinobi

Specialist

Technical
Unlockable

Psi Operative

SPARK

Officers