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Talk:Hovertank/Launcher

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Revision as of 06:36, 12 December 2005 by Papa Legba (talk | contribs)

Does anyone know if the hovertank/launcher is capable of reaction fire? If so, any idea how many TU's it takes to do so?

Also, Do you need to research fusion balls to get the Hovertank/launcher? --Papa Legba 14:26, 9 Dec 2005 (PST)


I've never personally seen the fusion hovertanks use reaction fire, but I distinctly remember blaster launchers (and TFTD's DPL launchers) being fired via reaction fire.

A reaction shot with a guided missile weapon is essentially a normal attack, but with only 1 waypoint. So if the fusion hovertank ever did perform a reaction shot, it would use the normal attack cost .


By the way, a levitating hover tank can never be hit from the under-side even if fired upon from below. The only exception being area-effect weapons. Strange, but tested and true.

- NKF


Only area-effect weapons go through the underside armor? I defer to the testing, but I would swear that an tank hovering above an alien take more damage than one sitting next to an alien. Perhaps that's because it presents a larger profile to the shooter, though.

I'm almost positive that a reaction-fired blaster requires fewer TU's than a normal shot, though. In my more foolish days, I would send blaster troops in on the front line of a UFO raid. After I lost my first squad to a reaction-fired blaster round, I took care to always move them so much that they had fewer TU's than was required for a normal blaster shot, at least 4-10 TU less in fact. Even when they didn't have enough TU's to fire a normal shot, they would sometimes reaction-shoot their blasters.

Yes, it took me that many screwups to stop sending the blasters in with the front line. --Papa Legba 22:36, 11 December 2005 (PST)