Revision as of 05:45, 4 November 2015 by DracoGriffin(talk | contribs)(Placeholder - still need to finish the rest of the weapons and quick reference guide - will need notes, formulas and updated images)
This page may be outdated. It is up-to-date for version 0.95A. The latest version is v.N1.
Melee weapons are a crucial part of swashbuckling for your hands, especially during the early part of your piracy career. You'll find yourself lacking any real firearms that pack a decent punch or constantly low on ammunition. Your hands can utilize most firearms found on incapacitated or dead enemies, you'll quickly discover a lack of clips or magazines.
This is where melee weapons come in, and they can pack a whollop of pain at the cost of closing range with the opposing forces. Most melee weapons scale with your hands' statistics, so once you find a good fit for a pirate, they can stick with it until you have access to upgraded forms. Most melee weapons can inflict wounds, so keep this in mind if you are trying to stun enemies because they may bleed out while incapacitated.
Notable mentions regarding close combat is some enemies may be capable of dodging a portion of melee, so accuracy % may not always be completely accurate. Lastly, striking a foe is highly dependent on armor and direction; hitting an enemy in power armor right in the chest is not wise, whereas charging them from behind is much more successful.
It's a BOW. It ain't getting any simpler than that, mate.{NEWLINE} (sic) Skill: THROWING{NEWLINE} (sic) POWER Bonus: THROWING*0.5 + STRENGTH*0.1{NEWLINE} (sic) Aimed Shot Accurate Range Cap (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
3x2
Aimed Shot - 30 TUs, 12 Energy Throw - 25% base TUs, 16 Energy
Where's the neon light coming from? It's coming from the future, baby.{NEWLINE} (sic) Skill: THROWING{NEWLINE} (sic) POWER Bonus: THROWING*0.5 + STRENGTH*0.4{NEWLINE} (sic) Aimed Shot Accurate Range Cap (30)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
3x2
Aimed Shot - 30 TUs, 16 Energy Throw - 25% base TUs, 20 Energy
A heavy bow for strong gals. Requires a lot of Stamina to pull.{NEWLINE} (sic) Skill: THROWING{NEWLINE} (sic) POWER Bonus: THROWING*0.5 + STRENGTH*0.4{NEWLINE} (sic) Aimed Shot Accurate Range Cap (30)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
16
3x2
Aimed Shot - 40 TUs, 24 Energy Throw - 25% base TUs, 16 Energy
Well a bit dated design, I admit - but it needs no ammo! Be careful with that g-string though, or whatever it's called. It can break yer eye. Oh yeah, and generally better not give this weapon to slow people.{NEWLINE} (sic) POWER Bonus: FIRING*0.1{NEWLINE} (sic) Aimed Shot Accurate Range Cap (20).
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
12
3x1
Aimed Shot - 44 TUs, 15 Energy Snap Shot - 32 TUs, 15 Energy Throw - 25% base TUs, 20 Energy
This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames was never that easy before!{NEWLINE} (sic) 200% Range Acc Penalties{NEWLINE} (sic) Limited Range (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
28
3x2
Snap Shot - 20% base TUs Throw - 25% base TUs, 20 Energy
0.90*Firing
Unlimited
Incendiary
100
None
Limited Accurate Snap Range (25 tiles)
Notes:
Purchased through the Black Market once research topic "Contacts: Death Realms' Arena" has been completed.
A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank.{NEWLINE} (sic) V.Slow Reload (25)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
24
34
3x2
Auto Shot - 42% base TUs Throw - 25% base TUs, 20 Energy
0.2*Firing
Heavy Flamer Tank
40
Incendiary
50
None
On Auto Shot: Confers 10 Attacks; Reduces Current Morale of Affected by 30% Limited Accurate Auto Range (15 tiles); Reload Cost 25 TUs
Difficult in operation, but allows to throw some flames up to 20 tiles away. Half the fire rate of a normal Flamethrower.{NEWLINE} (sic) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
14
19
3x1
Auto Shot - 52% base TUs Throw - 25% base TUs, 20 Energy
0.25*Firing
Napalm Flask
32
Incendiary
30
None
On Auto Shot: Confers 4 Attacks; Reduces Current Morale of Affected by 30% Limited Accurate Auto Range (20 tiles); Reload Cost 20 TUs
Might not look like much, but has a capacity of 15 bullets and can fire them really fast, while still packing almost as much of a punch as a long arm.{NEWLINE} (sic) Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
4
6
2x1
Aimed Shot - 30% base TUs Snap Shot - 16% base TUs Throw - 25% base TUs, 8 Energy
Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else.{NEWLINE} (sic) Increased Accurate Range (20){NEWLINE} (sic) Slow Reload (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
10
2x1
Auto Shot - 28% base TUs Throw - 25% base TUs, 12 Energy
0.5*Firing
Flintlock Balls
3
Piercing
29
None
On Auto Shot: Confers 3 Attacks Extended Accurate Auto Range (20 tiles); Reload Cost 20 TUs
Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners.{NEWLINE} (sic) Aimed Shot Accurate Range Cap (20)
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
8
11
2x1
Aimed Shot - 36% base TUs Snap Shot - 20% base TUs Throw - 25% base TUs, 16 Energy
As we possess tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), it has become practical to design a more efficient, compact stun weapon.{NEWLINE} (sic) Aimed Shot Accurate Range Cap (15){NEWLINE} (sic) 200% Range Acc Penalties
Weight
Ammunition
Damage
Unloaded
Loaded
Size
Usage
Accuracy Modifier
Cartridge(s)
Ammo Count
Type
Amount
Damage Bonus(es)
Additional Effect(s)
5
7
2x1
Aimed Shot - 32% base TUs Snap Shot - 20% base TUs Throw - 25% base TUs, 10 Energy