Seeker (EU2012)
Appearance
| Seeker Autopsy |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Stats
| [[File:|150px]] | |
| 1st Appearance | {{{appears}}} |
| HP | 4/5/5/6 |
| Aim | 65/65/75 |
| Defense | 10/10/20/0 |
| Will | 0 |
| Movement | 12/14/14/14 |
| Easy/Normal/Classic/Impossible | |
| Weapon | Damage | Critical Chance | Abilities | ||||
|---|---|---|---|---|---|---|---|
| Seeker Plasma Pistol | 3 | 0 | Suppression | Tentacles | 1 per turn? | 0 | Strangle |
Abilities:
Notes
- Seekers have +10 Critical Chance on Impossible difficulty.
- They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them.
- Protect your Squadsight snipers, they will loop back around and attack them when you least expect it
| Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
| Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
| Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |