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Talk:Vehicle Repair Bay (Apocalypse)

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Revision as of 19:12, 2 November 2010 by Jonaleth Irenicus (talk | contribs)

From what I've seen, hangar fixes all damaged vehicles that are present at the base at a fixed rate regardless of how many are in the base (which is why I've developed a bit of a one-hangar-for-the-whole-city mentality to lessen the number of alien access points).

How fast the repair occurs though if it's beyond capacity, now there's something worth looking into.

- NKF 05:31, 18 August 2008 (PDT)

I can be of help here: Each vehicle repair bay provides 12 constitution damage repair per hour. That means a damaged vehicle will get repaired 12 constitution points per hour, as long as the repair bay is working at %100 efficiency. When they are working over their capacity, the 12 repair points are divided equally between vehicles needing repair. So if we had 3 repair bays trying to repair 6 vehicles at once, the 36 points would be divided equally to provide 6 constitution points restored to each vehicle. I do not know whether fractions are rounded or kept for the next hour. However, there is no loss of efficiency when the bays are over-working. I also haven't tested whether the 12 repair points are the same for all difficulties (I got my numbers from superhuman difficulty).

--Jon Irenicus 19:12, 2 November 2010 (UTC)