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Talk:Exercising The AI

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Revision as of 12:55, 2 May 2008 by Seb76 (talk | contribs) (Kickass debug flag - know your enemy ;-))
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Looks like the developers left some debug code behind. The code is activated depending on a variable which of course, is always set to 0. However if you manage to change it to 1, you get full map disclosure at startup, every alien movement is visible, and as an added bonus you are able to select the alien units at the end of their turn to see their stats and equipment. And the icing on the cake: you can even control them with what's left of their TUs! Hope this'll help further analysis of game ;-). Here is a patch for the CE edition to activate the sleeping code. At offset 025455h, replace:

C3 90 90 90 90 90 90 90

with

66 FF 05 D2 7B 47 00 C3

Have fun! Seb76 05:55, 2 May 2008 (PDT)