Recon (TJ)
Appearance

A dedicated scout class, the Recon is well suited for either small-team stealth missions or supporting larger squads.
Class Overview
A dedicated scout class, the Recon is well suited for either small-team stealth missions or supporting larger squads. The Vanguard excels in flanking with Hunter's Instincts and Shadowstep, while the Spotter stays hidden with Covert and paints enemies with the holotargeter with HiDef Holo.
Weapons
Primary: Rifles, SMGs, Shotguns.
Secondary: Holotargeter
Abilities
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for more information.
| Rank | Ability | ||
Squaddie |
Template:Holotarget (TJ) | Template:Independent Tracking (TJ) | Template:Phantom (TJ) |
|---|---|---|---|
| Vanguard | Enigma | Spotter | |
Lance Corporal |
Template:Maim (TJ) | Template:Tracking (TJ) | Template:Hidef Holo (TJ) |
Corporal |
Template:Shadowstep (TJ) | Template:Evasive (TJ) | Template:Covert (TJ) |
Sergeant |
Mark a target, giving you +50 Crit chance and +50 Defense against it for 3 turns. This ability doesn't cost an action. Has a 3 turn cooldown. |
Template:Reconnoiter (TJ) | Template:Rapid Targeting (TJ) |
Staff Sergeant |
Template:Hit and Run (TJ) | Grant an ally a bonus overwatch shot and the Cool Under Pressure ability. Has a 4 turn cooldown. |
Template:Conceal (TJ) |
Tech Sergeant |
Template:Rapid Fire (TJ) | Template:Disabling Shot (TJ) | Template:Vital Point Targeting (TJ) |
Gunnery Sergeant |
Gain +3 Mobility. You are 20% harder to detect while concealed. |
Template:Ghost Grenade (TJ) | Template:Multitargeting (TJ) |
Master Sergeant |
While concealed or flanking your target, you deal +3 damage with your primary weapon. |
Gain concealment that is broken if you move. Only works in full cover. Has a 4 turn cooldown. Free action. |
Once per mission, call in an airstrike that does 8-12 damage in a large area. Costs both actions. |
XCOM Abilities
TBD. What's below here is wrong.
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10/20/30 AP per tier for offensive perks, 10/15/25 AP per tier for defensive perks and 35 AP for Tier 4 perks.
Stat Progression
TBD. What's below here is wrong.
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Will |
5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
Will |
5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |