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Talk:BIGLETS.DAT

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Revision as of 11:24, 9 June 2007 by Bomb Bloke (talk | contribs)
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The bitmaps contain quite a bit of whitespace at the edges. However, they are drawn in the Game with accurate kerning. These kerning tables are hardcoded in the executable. This prevents any replacement for this font from looking correct without hex editing the executable, or carefully matching the edges of the characters with the old font. - Darkfred 10:52, 25 May 2007 (PDT)

Are you sure on this? My map editer (which uses this font) seems to provide a fairly accurate reproduction of the usage by checking the actual length of each character to see where the next one should be placed.
Does a substitute character table really mess up the games use of the font? - Bomb Bloke 04:24, 9 June 2007 (PDT)