Apoc'd Edits
THIS is a page for various Apoc'd v3.06c edits.
Apoc'd
...or How To Make The Game Harder by editing.
Editing: warnings, hints, how-to, and discovered Unknowns.
or
Harder Gameplay
IT IS ASSUMED you know and understand Apoc'd and have experience messing about with the settings
- you are editing Pentium versions of files.
- you have backups of your files.
- know that typical internal limit is 250.
- game settings changed sometimes only appear if you restart the game (not new game).
- you can Alt-Tab and change savegame stuff, alt-tab back (alt-enter to max screen), and reload game instead having to quit each time.
- ask me below! EsTeR (talk)
Vehicle Equipment Layouts
What: Changing the slots to add variety to craft which can be puchased..
Note: Any vehicle not available to X-Com does not need a layout to conform. They can use a 1x1 cargo slot each for each item. If the device is present, it will be used. Same limits apply. eg: one engine, correct quantity of slots etc.
1. Changing the cargo slot size and making it work in-game.
- Type: cargo slots are 1x1. (notice the "0" in the next line after "Cargo")
- Type: engine/weapon slots are various sizes. (notice the "1" in the next line after "Engine" or "Weapon")
If you change a single cargo slot to be a 2x2 slot (and organise the layout so nothing overlaps), you cannot put anything into the slot (when in-game). However, if you change the "0" to a "1", the game will allow you to place any module that will fit.
The visual orientation will then come into play. eg: "left, up", or "center,center" but this is only cosmetic.
2. Adding more slots.
Only one engine slot, up to three weapon slots and a total of 45 slots maximum.
- The amount of slots on your edited vehicle must match the total count "Number Of Slots" which you have 'built' into the edited vehicle.
- If you have been editing additional slots but they don't appear in the layout-editing screen, increase the slot quantity (max 45).
- Count all the slots, insert that number at the top!
If the slot quantity is more than you edited in - the game will crash!
Raid A UFO or Alien Building
Goto "Edit buildings", choose your difficulty, find "Building Function" in right column and change any building to a UFO (#51 to #58) or alien Building (#39 to #48)
- Battlescape is the internals of the selected ship or and alien buildling.
- No aliens apppear!
- Security appears just as normal as any other Mega-Primus building.
- Fires in the trench are not active.
UFO & Building Alien Loads
Make the game harder with better grouping. Soft-limit of 36total aliens per battlescape.
RULES
- A group can only hold a maximum of 6 aliens of the same type, more then 6, another group slot is used.
- Maximum of 6 group-slots.
- Maximum of 36 aliens with only 6 different types if using 6 or less, of each type.
- eg: 6 groups of 6 different aliens with no-more than 6 in each group.
eg: C=crashed, D=dropped into building.
Examples: Basic grouping without combinations Δ.
3xAnthropods, 12xSkeletoids, 3xMegaspawn, 3xPsimorph, 3xMicronoid = 6xgroup!
6xAnthropods, 6xSkeletoids, 9xChrysalis, 6xAlien Egg, 6xMicronoid = 6xgroup
9xAnthropods, 3xPoppers, 9xSpitters. = 5groups
12xAnthropods, 3xSkeletoids, 6xPoppers, 3xSpitters = 5xgroups
24xPoppers, 12xMegapspawn = 6xgroups
1xMegapsawn, 1xPsimorph, 1xAlien Queen, 18xSkeletoid = 6xgroups
Δ ...explained soon.
Zorium Laser Fuel
Allow craft lasers to use Zorium instead of unlimited ammo.
- Change all three laser weapons to use "150 zorium 1" (change to your pref.)
- Change Vehicle Equip 2 to Zorium = Energen (gives another org to be careful with)
- Change Market to allow purchase zorium (week=1) and give a price and stock quantity etc.
Elerium Air Engines
Make elerium a critical game feature instead of just irrelevance.
- Vehicle Equip 1 = change SD-air engines to use E-115 instead of fusionfuel.
- Market = double the price!
Useable Justice And Retribution
- Vehicle Equip 1 = change justice ammo = 7, retrib. ammo = 3.
- Market = slightly increase buy quantities AND missile price.
- Vehicle Equip 3 = change speed and damage of both to +200%.
Fast FAST UFOs
Increases chance of UFO escape if you keep shooting all down. Balances the game.
- UFO Vehicles = +200% top speed.
Civilian Like Before
Everybody wants to kill civilians. If they appear, they are hunted!
Note: Relations - edit SAVEGAME not EXE files. Key combos:
- Civilain (selected, left side) = M, 2, -, 53, enter, -100, enter.
- Civilian (selected, right side, at bottom) = M, 1, -, 26, enter, -100, enter. (repeat again for second civ entry).
- Press S.
HATE
Default relations (not savegame), Press "V".
You may need to change so everyone doesn't hate X-Com.
- XCOM (left then right) = M, 2, -, 27, enter, 0, enter.
- this can be repeated for aliens too, but make sure that Xcom-Aliens are both -100.
Cityscape Action
Illegal Flyer and Raid, alternate them and fill the right side of both Gangs/megapol and common orgs (ignore any "storm", "unknowns" etc.) BOUNS: use Apatcher to increase Illegal Flyers to 6.