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Jaeger (LWR)

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Revision as of 03:43, 19 November 2021 by Ucross (talk | contribs) (Abilities)

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   Jaeger

MEC variant of the Scout and Sniper classes. The Jaeger is designed for fire support, with the best aim progression of any class in the game (tied with the Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability

Specialist
In The Zone
In The Zone
In The Zone
Shooting with a steadied weapon allows this unit to fire 3 additional chain shots until they run out of ammo or targets. Chain shots have a stacking -20 crit malus. If this unit has not moved, standard shots outside an ITZ chain gain +15 aim/crit and trigger a free reload.

Lance Corporal
Squad sight
Squad sight
Squadsight
Allows firing with long-range weapons around some obstacles and beyond 18 tiles at targets with a spotter (an ally at 0 AP that can see the target). Grants +2 aim per ally (+8 per scout) can see the target and -5 aim for each tile beyond 18. Overwatch and reaction shots are still limited to 18 tiles. Other abilities that consider the number of enemies in sight will also include any enemies in squadsight.
Awareness
Awareness
Awareness
A state of constant alertness grants this unit +20 defense at all times. Does not apply against attacks from steadied shots.
Lock n' Load
Lock n' Load
Lock n' Load
Reloading any weapon costs only 1 AP and dashing automatically reloads the active weapon.

Corporal
Vital Point Targeting
Vital Point Targeting
Vital Point Targeting
When hitting humans or autopsied biological aliens: steadied shots, reaction shots, or shots at targets not protected by cover double the bleed chance and deal 30% more damage.
Critical System Targeting
Critical System Targeting
Critical System Targeting
Shots against autopsied mechanical units deal +20% damage and gain +20 penetration (+50% damage and +50 penetration if steadied). Does not work with Arc Weapons.
Aggression
Aggression
Aggression
Shots gain +10% crit damage per enemy in sight.

Sergeant
Holo Rounds
Holo Rounds
Holo Rounds

Firing at a target holos them for 3 turns [Prevents stealth, incoming shots gain +10 aim and +10 penetration].

Executioner
Executioner
Executioner
Grants +1 damage and +20 aim against targets at or below half HP. Double the effects if using a sidearm.
Impact
Impact
Impact
Shots gain +10 penetration. Non-reaction shots disable their target's Overwatch and Reactive Targeting Sensors.

Tech Sergeant
Bring 'Em On
Bring 'Em On
Bring 'Em On

This unit gains +0.5 damage on standard shots and incoming non-psionic attacks have a +5% graze chance for each enemy in sight.


Gunnery Sergeant
Lone Wolf
Lone Wolf
Lone Wolf
Grants 10 aim, crit, def and crit resist if not within 6 tiles of an allied unit.
Extra Conditioning
Extra Conditioning
Extra Conditioning
Grants +2 armor HP and +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.
Jetboot Module
Jetboot Module
Jetboot Module
When activated, grants +3.3 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 2 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Stealth, or Ghosting).

Master Sergeant
Killer Instinct
Killer Instinct
Killer Instinct
Grants +30% crit damage.
Penetrator
Penetrator
Penetrator
The primary weapon gains +15 penetration.


Stat Progression

Rank Attribute Gains
Health
Aim
Mobility
Will
   Specialist - +8-24 - -
   Lance Corporal - +2-6 - -
   Corporal - +1-3 - -
   Sergeant - +1-3 - -
   Tech Sergeant - +1-3 - -
   Gunnery Sergeant - +1-3 - -
   Master Sergeant - +1-3 - -
Total Health
-
Aim
+15-45
Mobility
-
Will
-

Predictable Potential:

Rank Attribute Gains
Health
Aim
Mobility
Will
   Specialist - +16 - -
   Lance Corporal - +4 - -
   Corporal - +2 - -
   Sergeant - +2 - -
   Tech Sergeant - +2 - -
   Gunnery Sergeant - +2 - -
   Master Sergeant - +2 - -
Total Health
-
Aim
+30
Mobility
-
Will
-

Tactical Advice

Sample Builds

Shooter Jaeger

To Be Added

Shooter Sample Build: Lock N' Load -> Critical System Targeting -> Executioner -> Bring 'Em On -> Jetboot Module -> VPT

Lock n' Load
Lock n' Load
Critical System Targeting
Critical System Targeting
Executioner
Executioner
Bring 'Em On
Bring 'Em On
Jetboot Module
Jetboot Module
Vital Point Targeting
Vital Point Targeting

Recommended Equipment: Battle Computer, Ammo Module, HMEC

Notes:

See also