Country Panic (LWR)
In General
Each country has a panic value (represented by 5 bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council of Nations at the end of each month.
Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent 2 panic total, and the remaining countries in the world would gain 1 panic.
Increasing Country Panic
All increases in panic are both modified by Campaign Length and increased by 10% per month
Airborne:
| Air Raids / Bombing Runs +9 in country Reduced by any damage taken, down to 0 at 50% damage |
Any UFOs +1 in country Reduced to 0 if any damage is taken Does not include air raids / bombing runs |
Crashed/Landed UFO Escapes +2 in country |
Failed Missions:
| Abduction Failure +3 in country +3 across continent x2 if city panic was 21-40, x3 is city panic was 0-20 |
Terror Site Failure Country suffering from terror mission leaves immediately +10 across continent |
Exalt Covert Op Extraction / Data Recovery Failure +10 in country |
Exalt Base Raid Failure Triggers Exalt Propaganda in a random country Country of Exalt Base leaves immediately +40 across continent if Exalt Base country already left council nations |
Other:
| Losing a satellite +4 in country +4 across continent |
Terror Site Creation +15 in country +4 across continent |
Exalt Propaganda +20 in country |
Exalt False Accusation Country of Exalt Base leaves immediately +40 across continent if Exalt Base country already left council nations|} Decreasing Country PanicAirborne:
Satellites:
Mission Completions:
Country DefectionAt the end of the month, a country may leave the council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an infiltration mission to cause a country to leave immediately.
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