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Talk:Skyranger

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Revision as of 06:23, 24 July 2006 by NKF (talk | contribs)

Truncation

Mathematically, the Skyranger shouldn't be able to stay out for 3 days at a time. It just goes through its fuel too fast. (Ironic that I say that with a Skyranger, eh?) However, after just trying it for myself, the skyranger netted a whole 10 extra hours. I think it has something to do with truncation versus full decimal precision. I patrolled a Skyranger on top of my base in a new game, then waited until the "low fuel notice". This came 82 hours later. Doing the math in reverse: Staying in the air 82 hours means it is draining fuel 492 times, every 10 minutes. Assuming the tank becomes empty, it is then losing .203% of its fuel tank every 10 minutes, travelling at half speed. At full speed, this becomes .406% of its fuel tank every 10 minutes.

Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.

-Cobalt


The Skyranger can indeed stay up in the air for 3 days straight, but only if it's out on patrol and if it's near your base. The further you travel, the higher your craft's bingo points for returning to base (4% on my last test).

I decided to do another test of how long the Skyranger can stay up in continuous travel. After running a test by constantly setting waypoints on the opposite sides of the globe after arriving at each waypoint, I was able to force the Skyranger to empty its tank in a single day. Not an exact 24 hours, but within the same day. That's still quite a lot of air time!

So your air time really depends on how hard you're pushing the Sykranger and how far you're going.

- NKF