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Psi Operative (LW2)

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Revision as of 02:01, 28 January 2017 by HubrisBliss (talk | contribs) (added "See Also" header and unit navbar)

Psi Operative:

Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp

Psi Operative Skills
Soulfire Stasis
Insanity Mind Merge
Soul Steal Stasis Shield
Solace Sustain
Schism Fortress
Soul Merge Bastion
Fuse Domination
Null Lance Void Rift

Stat Progression

Rank Health Offense Will Psi Offense Mobility Dodge Hacking
Squaddie 1 2 5 30 0 0 0
Lance Corporal 0 1 5 4 0 0 0
Corporal 0 2 0 4 0 0 0
Sergeant 0 1 0 4 0 0 0
Staff Sergeant 1 2 0 4 0 0 0
Tech Sergeant 0 1 0 2 0 0 0
Gunnery Sergeant 0 2 0 4 0 0 0
Master Sergeant 1 1 0 4 0 0 0
Total 3 12 10 56* 0 0 0

Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100

This class gains no Strength

See Also

XCOM Units in Long War 2
Starting

Soldiers

Assault

Grenadier

Gunner

Ranger

Sharpshooter

Shinobi

Specialist

Technical
Unlockable

Psi Operative

SPARK

Officers