Technical (LW2)
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
| Heavy Weapons
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. Using either gauntlet ability requires one action and ends your turn. |
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| Rocketeer | Fireman | |
|---|---|---|
| Roust
Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position. | ||
| Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
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| Shredder
Your primary weapon attacks shred armor. |
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within. | |
| Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect. | |
| Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Tactical Sense
Gain +5 defense for each enemy you can see, up to a maximum of +20 defense. |
Quickburn
Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown. |
| Bunker Buster
Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire. |