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Researcher
Time Units
60
Stamina
50
Health
30
Bravery
60
Reactions
30
Firing Accuracy
40
Melee Accuracy
25
Throwing Accuracy
35
Strength
26
VooDoo Skill
0
VooDoo Strength
40
Academy - Academician ID Guide)
Armor: Front
5
Armor: Sides
5
Armor: Rear
5
Armor: Under
5
Evasion
None
Aggression
1
Intelligence
5
Night Vision
9
Energy Recovery
22
Stun Recovery
Normal
Academy - Researcher)
2X2 Unit?
No
Height Standing
22
Size
Medium
Bleed Immune?
No
Ransom
$35,000
Score
10
Resistances & Vulnerabilities
Charm
Piercing
Burn
Concussive
Laser
Plasma
Daze
Cutting
Chem
Choking
Anti-E511
Bio
Electric
EMP
Warp
Mind
Heat
Cold
{{{charm}}}%
100%
{{{burn}}}%
100%
100%
100%
{{{daze}}}%
100%
100%
400%
{{{anti-e511}}}%
{{{bio}}}%
{{{electric}}}%
{{{emp}}}%
{{{warp}}}%
{{{mind}}}%
{{{heat}}}%
{{{cold}}}%
Bootypedia
Academician Information
"They're low-level helpers, carrying surveys and minor investigations for the Academy, writing analyses and doing most of the actual Academy's work in general. They call themselves 'researchers', but many of them are more like tribals with above average wits and some fancy equipment. They rarely carry good weapons, but remember that they're tougher and more savvy than they may seem at first."
Details on the Researcher entry requires questioning an imprisoned Researcher or questioning a Sectogre.
Researching an imprisoned Researcher can lead to The Academy, "Who is Who?", !Organ Traffickers!, Zapper, and enslaving Researchers (requires Slavery).
Raw Ruleset Data
Notes
Robbing a Researcher produces 1 Bandage and 1 Integrated Devices.