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Armor (Long War)

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Revision as of 05:18, 3 March 2015 by Hawkeye2777 (talk | contribs) (b15 (bio armors))
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.
Long War Main Page

Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.

It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.

Please also note:

  • Shadow Armor also reduces the amount of small item slots by one.
  • Damage reduction 0.3 and 0.5 translates in game as a 30% and 50% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
  • Titan Armor provides the Damage Control perk, which provides 1.5 DR for two turns after getting hit


Soldier Armor

  • Each Aurora Armor requires a sectoid corpse to produce
  • Each Archangel Armor requires a suit of Titan Armor to produce
Basic Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Leather Jacket
0 5 0 0 0 Covert Operatives only N/A None N/A
Tac Vest
1 3 0 0 0 - N/A None N/A
Tac Armor
2 1 0 0 0 - N/A None N/A
Phalanx Armor
3 2 0 0 0 - 15 Improved Body Armor 35 8 0 0 7
Aurora Armor
4 2 8 10 0 Psi Only 25 Improved Body Armor
Psi Warfare Systems
125 25 25 0 10
Kestrel armor
2 3 4 0 0 Grapple 22 Advanced Body Armor 50 8 0 0 10
Carapace Armor
5 1 0 0 0 - 25 Advanced Body Armor 80 18 0 0 10
Power Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Banshee armor
3 4 12 0 0 Grapple 40 Mobile Power Armor 140 36 16 0 10
Aegis Armor
7 2 0 0 0 - 35 Mobile Power Armor 140 36 12 0 14
Corsair Armor
6 3 8 0 0 Grapple 65 Advanced Power Armor 300 60 36 0 14
Titan Armor
12 0 0 0 0.5 Poison/Fire/Air Supply 65 Advanced Power Armor 300 60 30 0 14
Seraph Armor
5 3 8 0 0 Fly 65 Antigrav Systems 300 40 70 0 14
Archangel Armor
8 1 0 0 0.3 Fly/Poison/Fire/Air Supply 75 Antigrav Systems 300 40 70 0 14
Shadow armor
4 2 16 0 0 Grapple/Ghost* 90 Stealth Systems 500 60 70 25 14
Vortex Armor
8 2 0 20 0 Psi Only
Eliminates Post Mission Fatigue
100 Mind and Machine 1000 80 100 0 14

MEC Armor

  • Each MEC-2 requires a MEC-1 to build
  • Each MEC-3 requires a MEC-2 to build
MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
MEC-1 Warden
10 4 20 10 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 30 20 20 14
MEC-2 Sentinel
14 5 20 15 1.3 2 2 Poison/Fire 50 Mobile Power Armor
MEC Warfare Systems
400 50 30 40 14
MEC-3 Paladin
18 6 20 20 1.5 3 2 Poison/Fire 75 Advanced Power Armor
MEC Warfare Systems
600 80 40 60 14

See also

Long War: Loadout 
Weapons
Weapons

Weapons

Primary
Weapons

Secondary
Weapons
Armor
Armor

Armor

Leather Jacket

Tac Vest

Tac Armor

Phalanx Armor

Kestrel Armor

Carapace Armor

Aurora Armor

Banshee Armor

Corsair Armor

Aegis Armor

Titan Armor

Seraph Armor

Archangel Armor

Shadow Armor

Vortex Armor

MEC-1

MEC-2

MEC-3
Equipment
Equipment

Equipment