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Foundry (Long War)

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Pistol
Pistol

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Effect -
Adjacency Bonus Workshop: 5% refunds
Prerequisites -
Other -
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§- | - | - | - | 10 days
Quick
§- | - | - | - | -
Maintenance §§25/mo
Power 5


The foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.

Foundry projects are usually small passive upgrades for all parts of the tactical gameplay but also requires a significant investment of resources, especially meld. These can range from boosting pistols to crit more often, to collecting more materials during missions.

One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs.

Projects
Name Requirements Cost Effects
SHIV-Specific Upgrades
SHIV Repair Drone Autopsy §60, 3x Elerium, 3x Alloys, 10x Drone Wreck Reduces SHIV repair time
SHIV Defenses ? §?, ? ?
General Mechanical Unit Upgrades
Advanced Servomotors Mechtoid Autopsy §?, ? Improves MEC movement speed
Advanced Repair Heavy Floater Autopsy §?, ? Increases Interceptor and SHIV repair speed
Shaped Armor ? §?, ? Elerium, ? Alloys, ? Meld, ? Corpses Increases health of mechanised units (SHIV, MEC)
MEC Close Combat Berserker Autopsy §?, ? ?
SHIV Suppression ? §40 Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat
Jellied Elerium Elerium §?, ? Increases Flamethrower damage by +?(%?).
General Weapon Upgrades
Enhanced Ballistics ? §80, 5x Alloys Unlocks new upgrades for ballistic and gauss weapons.
Enhanced Lasers Advanced Beam Lasers §150, 20x Alloys, 15x Weapon Fragments Unlocks new upgrades for laser weapons.
Enhanced Plasma Precision Plasma Weapons §?, ? Unlocks new plasma-booster devices
Ammo Conservation ? §?, ? Increases the ammo capacity of weapons by a varying amount.
Pistol Upgrades
Mag Pistols - §35, 5x Weapon Fragments Increases chance of scoring a critical hit with pistols
Reflex Pistols Compact Plasma Weapons §?, ?
Aerospace Improvements
Aircraft Boosters ? §50, 10x Weapon Fragments, 10x Meld Allows production of single-use 'booster' items for interception
Elerium Afterburners Alien Propulsion §?, ? Increases Interceptor combat time.
Armored Fighters Advanced Aerospace Concepts §?, ? Increases Interceptor HP.
Wingtip Sparrowhawks Advanced Aerospace Concepts §?, ? Grants Interceptors secondary missiles.
Penetrator Weapons Advanced Aerospace Concepts §?, ? Increaes armor penetration of air-to-air weapons.
Super Skyranger Advanced Aerospace Concepts §?, ? Grants additional soldier slots on alien base, EXALT HW and
Improved Avionics Advanced Aerospace Concepts §?, ? Increases Interceptor hit chance.
Stealth Satellites Stealth Systems §?, ? Decreases chance of satellites being detected by alien patrols
Supercapacitors Advanced Pulse Lasers §?, ? Upgrades aerial Laser Cannons.
UFO Countermeasures ? §?, ? Increases Interceptor dodge chance.
UFO Tracking Alien Power Systems §?, ? ?
Material Recovery
Alien Nucleonics Alien Power Systems §?, ? Increases Elerium recovery from combat.
Alien Metallurgy ? §?, ? Increases alloy salvage from crash sites by between 15 and 20 percent
Improved Salvage ? §200, x10 Elerium, x20 Alloys, x30 Meld Increases weapon fragment recovery from combat by 25%
Miscellaneous
Drone Capture EMP Weapons §?, ?
Improved Arc Thrower ? §?, ? Increases stunning ability of the Arc Thrower
Tactical Rigging Muton Elite Autopsy §?, ? Grants one extra item slot to soldiers.
Alien Grenades Muton Autopsy §?, ? Allows the use of Alien Grenades in place of regular HE Grenades
Advanced Surgery Alien Biocybernetics §?, ? Increases soldier healing rate by using alien technology
Advanced Flight Antigrav Systems §?, ?
New Combat Systems Experimental Warfare §?, ? Unlocks an array of new gear options in combination with other technologies and projects
SCOPE Upgrade ? §?, ? SCOPE increases user's chance of scoring a critical hit
MEC Warfare Systems Alien Biocybernetics §?, ? Vital for further MEC equipment development