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Effect
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Adjacency Bonus
Workshop: 5% refunds
Prerequisites
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Other
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Build costs
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Normal
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10 days
Quick
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Maintenance
§§25/mo
Power
5
The foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.
Foundry projects are usually small passive upgrades for all parts of the tactical gameplay but also requires a significant investment of resources, especially meld. These can range from boosting pistols to crit more often, to collecting more materials during missions.
One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs.
Project
Requirements
Cost
Effects
SHIV Repair
Drone Autopsy
§60, 3x Elerium, 3x Alloys, 10x Drone Wreck
Reduces SHIV repair time
SHIV Defenses
?
§?, ?
?
New Combat Systems
Experimental Warfare
§?, ?
Unlocks an array of new gear options in combination with other technologies and projects
SCOPE Upgrade
?
§?, ?
SCOPE increases user's chance of scoring a critical hit
Jellied Elerium
Elerium
§?, ?
Increases Flamethrower damage.
MEC Warfare Systems
Alien Biocybernetics
§?, ?
Vital for further MEC equipment development
Aircraft Boosters
?
§50, 10x Weapon Fragments, 10x Meld
Allows production of single-use 'booster' items for interception
Alien Metallurgy
?
§?, ?
Increases alloy salvage from crash sites by between 15 and 20 percent
Enhanced Ballistics
?
§80, 5x Alloys
Unlocks new upgrades for ballistic and gauss weapons.
Improved Salvage
?
§?, ?
Increases weapon fragment recovery from combat by 25%
UFO Countermeasures
?
§?, ?
Increases Interceptor dodge chance.
SHIV Suppression
?
§40
Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat
Mag Pistols
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§35, 5x Weapon Fragments
Increases chance of scoring a critical hit with pistols
Advanced Surgery
Alien Biocybernetics
§?, ?
Increases soldier healing rate by using alien technology
UFO Tracking
Alien Power Systems
§?, ?
?
Alien Nucleonics
Alien Power Systems
§?, ?
Increases Elerium recovery from combat.
Improved Arc Thrower
?
§?, ?
Increases stunning ability of the Arc Thrower
MEC Close Combat
Berserker Autopsy
§?, ?
?
Tactical Rigging
Muton Elite Autopsy
§?, ?
Grants one extra item slot to soldiers.
Shaped Armor
?
§?, ? Elerium, ? Alloys, ? Meld, ? Corpses
Increases health of mechanised units (SHIV, MEC)
Alien Grenades
Muton Autopsy
§?, ?
Allows the use of Alien Grenades in place of regular HE Grenades
Ammo Conservation
?
§?, ?
Increases the ammo capacity of weapons by a varying amount.
Advanced Repair
Heavy Floater Autopsy
§?, ?
Increases Interceptor and SHIV repair speed
Advanced Servomotors
Mechtoid Autopsy
§?, ?
Improves MEC movement speed
Stealth Satellites
Stealth Systems
§?, ?
Decreases chance of satellites being detected by alien patrols
Supercapacitors
Advanced Pulse Lasers
§?, ?
Upgrades aerial Laser Cannons.
Advanced Flight
Antigrav Systems
§?, ?
Reflex Pistols
Compact Plasma Weapons
§?, ?
Enhanced Lasers
Advanced Beam Lasers
§?, ?
Unlocks new upgrades for laser weapons.
Elerium Afterburners
Alien Propulsion
§?, ?
Increases Interceptor combat time.
Armored Fighters
Advanced Aerospace Concepts
§?, ?
Increases Interceptor HP.
Wingtip Sparrowhawks
Advanced Aerospace Concepts
§?, ?
Grants Interceptors secondary missiles.
Penetrator Weapons
Advanced Aerospace Concepts
§?, ?
Increaes armor penetration of air-to-air weapons.
Super Skyranger
Advanced Aerospace Concepts
§?, ?
Grants additional soldier slots on alien base, EXALT HW and