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Engineer (Long War)

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Revision as of 07:21, 13 June 2014 by Aries tae (talk | contribs)

The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.

Primary Weapons: Assault Rifles, Shotguns
Secondary Weapons: Pistols

Abilities

Rank Ability

Specialist
Grenadier
Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
Confers -1 Mobility

Lance Corporal
Sapper
+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons
Smoke Grenade
Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
No other bonuses. Confers +1 Aim Confers +2 Aim

Corporal
Holo-Targeting
Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.
Dense Smoke
Smoke Grenades have increased area of effect and further increase units' Defense by 20.
Sharpshooter
Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.
No other bonuses. No other bonuses. Confers +2 Aim

Sergeant
Repair
Confers +2 charges for Arc Throwers
Smoke and Mirrors
Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
Confers +1 Mobility Confers +1 Mobility Confers +1 Aim +1 Will +1 Mobility

Tech Sergeant
HEAT Warheads
Rockets and Grenades do 50% extra damage to robotic enemies.
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks
Battle Scanner
Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.
No other bonuses. Confers +1 Will Confers +1 Aim

Gunnery Sergeant
Packmaster
All limited-use items in your inventory receive one extra use.
Ranger
+1 damage with your primary weapon and rocket launchers
Will to Survive
Reduces all normal damage taken by 1.5 if in cover and not flanked.
No other bonuses. Confers +2 Aim Confers +2 Will

Master Sergeant
Bombardier
Thrown item (grenades, battlescanners) range +50%
Fire Rocket
Fire a rocket using an equipped launcher.
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
' Confers +2 Aim Confers +3 Aim +3 Will +1 Mobility


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 1 2 2 6
Sergeant 0 2 2 8
Tech Sergeant 1 3 2 10
Gunnery Sergeant 0 3 2 12
Master Sergeant 1 4 2 14