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Gunner (Long War)

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Revision as of 23:05, 9 June 2014 by Hobbes (talk | contribs) (added images)

The Gunner class is similar to a suppression specialized Heavy in vanilla XCOM. Their signature ability is Suppression, and they are the only class that can use the Light Machine Gun line of weapons. The LMG-type weapons are slightly better in Long War than vanilla XCOM, in particular they have larger magazines. Suppression is also improved, working to restrict the target's ability to use rockets and grenades as well as its vanilla effects. To compensate, the Gunner loses the vanilla Heavy's rockets.

Primary Weapon: Machine Guns, Assault Rifles
Secondary Weapon: None

Abilities

Rank Ability

Specialist
Suppression
Suppress an enemy, giving them -30 Aim and reduced range on AOE abilities.
-1 Mobility

Lance Corporal
Holo-Targeting
'
Flush
'
Covering Fire
'
' ' '

Corporal
Ranger
'
HEAT Ammo
'
Shredder Ammo
'
' ' '

Sergeant
Danger Zone
'
Executioner
'
Tactical Sense
'
' ' '

Tech Sergeant
Double Tap
'
Rapid Fire
'
Packmaster
'
' ' '

Gunnery Sergeant
Will to Survive
'
Resilience
'
Bring 'Em On
'
' ' '

Master Sergeant
Mayhem
'
Sentinel
'
Extra Conditioning
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21