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Medi-Kit (EU)

From UFOpaedia
Revision as of 15:34, 26 July 2005 by 218.111.212.223 (talk)

Battlescape

The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers (morale boost) and stimulants (recovering stun damage) are of much lower priority and often ignored

  • must be facing soldier to work, or on same square as unconscious one
  • uses 10TU per critical wound healing action or injection

Tips

  • works on aliens too
  • can operate through walls, thus usable as a 1-square alien detector

Notes

  • Stimulants actually DO come in handy, when you want to bring someone back to consciousness (whether human or alien). It's a LOT faster than waiting for them to wake on their own.
  • Painkillers! The person undergoing it needs to have a critical wound, if I'm not sorely mistaken!