Spitter (Apocalypse)
| Spitter | ||
|---|---|---|
| Time Units | 55-63 | |
| Health | 65-75 | |
| Stamina | 32.5-37.5 | |
| Reactions | 35-40 | |
| Strength | 30 | |
| Bravery | 80 | |
| Psi Energy | 0 | |
| Psi Attack | 0 | |
| Psi Defense | 100 | |
| Accuracy | 38-48 | |
| Hidden Attributes | ||
| Head Armor | 7-11 | |
| Torso Armor | 7-11 | |
| Arm Armor | 7-11 | |
| Leg Armor | 6-9 | |
| Score | 8 | |
| Size X | 32 | |
| Size Y | 5 | |
| Other information | ||
| Damage Modifier Group | Spitter | |
| Inventory | no | |
| Innate Weapon | Vomit Funnel | |
| Unique Attributes | none | |
The Spitter is a support alien that assists other aliens in combat by, as best described by its name, spitting acid at X-COM agents. They resemble pink vein riddled humanoid creatures without heads. As they lack a cranium, they are clearly not capable of psionic manipulation.
On its own, the Spitter is often put on the lower end of the threat scale as it possesses quite a weak constitution and will fall to a few well placed shots from most weaponry. The damage from a single Spitter attack is also not so powerful that it often requires a critical hit to deal any significant damage. However, it is unwise to underestimate the Spitter as they do possess a rapid spit rate and they appear in greater numbers than the more powerful Multiworms. Agents may often find themselves severely inconvenienced by a pack Spitters showering them with spit.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

