Engineering (EU2012)
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STUB
In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.
Resources
Info on resources, cost & time
- Credits
- Elerium
- Alloys
- Engineers
Workshops
Info on workshops and bonus.
The Foundry
Info on the Foundry.
Projects
Info about engineering projects.
Armor |
Build Items
| Item | Description | Prerequisite | Cost | Duration |
|---|---|---|---|---|
| Medikit | Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nano sutures and high-potency stimulants. | None | §25 5 Engineers |
Immediate |
| Item | Description | Prerequisite | Cost | Duration |
|---|---|---|---|---|
| Satellite | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight | None | §100 5 Engineers |
20d |
Build Facilities
| Facility | Description | Prerequisite | Cost | Maintenance | Bonus | Duration |
|---|---|---|---|---|---|---|
| Access Lift | Required to access a level. | None | §50 2 Power |
§10 month | None | 5d |
| Satellite Uplink | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. | None | §150 5 Power 10 Engineers |
§xx | +1 Satellite capacity for every two uplinks constructed adjacent to another. | Unknown |
| Power Generator | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. | None | §60 | §11 month | +2 power for every adjacent power facility. | 5d |
| Thermo Generator | Thermal Power Generators supply +20 power, but must be built over steam vents. | None | §200 | §xx | +2 power for every adjacent power facility. | Unknown |
