Weapon Stats
All the stats here are based on the values from the demo. According to reports the damage stats should +1 when the game is released (to be confirmed).
Precision Weapons
Pistols
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Reaction Angle |
Reaction Range |
Size |
Abilities
|
| Pistol |
2 |
0 |
Any |
10 |
27 |
200 |
NA |
Small |
Unlimited ammo
|
| Laser Pistol |
3 |
10 |
Any |
125 |
27 |
200 |
NA |
Small |
Unlimited ammo
|
| Plasma Pistol |
4 |
0 |
Any |
125 |
27 |
200 |
NA |
Small |
Unlimited ammo
|
| Sectoid Plasma Pistol |
4 |
0 |
Sectoid |
125 |
27 |
200 |
NA |
Small |
Unlimited ammo Suppression 20%
|
- Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode.
- They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded.
- Assault Rifles are most common squad weapon, offering medium firepower and versatility.
- They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle)
- They are both capable of Overwatch and Suppression, as well as inflicting critical hits.
LMG and Heavy Rifles
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Reaction Angle |
Reaction Range |
Size |
Abilities
|
| LMG |
5 |
0 |
Heavy |
60 |
27 |
200 |
NA |
Large |
|
| Heavy Laser |
7 |
10 |
Heavy |
125 |
27 |
200 |
NA |
Large |
|
| Heavy Plasma |
10 |
10 |
Heavy |
125 |
27 |
200 |
27 |
Large |
|
| Floater Heavy Plasma |
10 |
10 |
Floater |
125 |
27 |
200 |
27 |
Large |
Suppression 35%
|
| Muton Heavy Plasma |
10 |
10 |
Muton |
125 |
27 |
200 |
27 |
Large |
Suppression 35%
|
- Heavy rifles are an upgrade to Assault Rifles on damage capability.
- Due to their size they can only be carried by Heavy troopers.
- In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability.
Sniper Rifles
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Reaction Angle |
Reaction Range |
Size |
Abilities
|
| Sniper Rifle |
5 |
25 |
Sniper |
30 |
100 |
200 |
NA |
Large |
Limited move
|
| Laser Sniper Rifle |
7 |
30 |
Sniper |
125 |
100 |
200 |
NA |
Large |
Limited move
|
| Plasma Sniper Rifle |
10 |
35 |
Sniper |
125 |
100 |
200 |
NA |
Large |
Limited move
|
- Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
- They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight.
- Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability).
- The rifles also have limited use at close range.
Shotguns
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Reaction Angle |
Reaction Range |
Size |
Abilities
|
| Shotgun |
5 |
20 |
Assault |
40 |
10 |
360 |
27 |
Large |
Limited range
|
| Laser Scatter |
7 |
20 |
Assault |
125 |
27 |
360 |
NA |
Large |
Limited range
|
| Alloy Cannon |
10 |
20 |
Assault |
125 |
27 |
360 |
NA |
Large |
Limited range
|
- Shotguns are close-range, high-power firearms capable of inflicting critical hits.
- They can only be used by Assault soldiers and are limited in range.
Other Precision Weapons
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Reaction Angle |
Reaction Range |
Size |
Abilities
|
| Arc Thrower |
0 |
0 |
Any |
0 |
27 |
NA |
NA |
Small |
No reaction shot
|
| Drone Beam |
3 |
0 |
Drone |
2 |
27 |
NA |
NA |
Small |
Repair
|
| Death Blossom |
9 |
10 |
Cyberdisc |
2 |
27 |
NA |
NA |
Large |
Suppression +3
|
| Heat Ray |
21 |
25 |
Sectopod |
801 |
27 |
NA |
NA |
Large |
|
| Psi Lance |
10 |
25 |
Ethereal |
0 |
27 |
200 |
NA |
Large |
|
Area Weapons
Launchers
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Blast Radius |
Size |
Abilities
|
| Rocket Launcher |
7 |
0 |
Heavy |
500 |
27 |
336 |
Large |
Limited move No reload
|
| Blaster Launcher |
10 |
0 |
Heavy |
500 |
100 |
336 |
Large |
Limited move No reload
|
| Plague |
7 |
0 |
Thin Man |
801 |
27 |
175 |
Small |
Suppression 20%
|
| Cluster Bomb |
7 |
25 |
Sectopod |
250 |
27 |
144 |
Large |
Limited move No reload
|
| Chest Cannon |
11 |
0 |
Sectopod |
801 |
27 |
144 |
Large |
Suppression 40% Overwatch
|
- Launchers can pack a high explosive charge capable of inflicting damage over a large area and knocking out terrain features.
- They have restrictions on movement and firing and are usually 1 shot weapons.
Grenades
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Blast Radius |
Size |
Abilities
|
| Frag Grenade |
4 |
0 |
Any |
250 |
15 |
240 |
Small |
|
| Smoke Grenade |
NA |
0 |
Support |
250 |
15 |
336 |
Small |
Defense +20
|
| Alien Grenade |
6 |
0 |
Any |
250 |
17 |
240 |
Small |
|
| Psi Grenade |
7 |
25 |
Any |
250 |
15 |
225 |
Small |
|
Melee Weapons
| Weapon |
Damage |
Critical Chance |
Class |
Terrain Damage |
Range |
Blast Radius |
Size |
Abilities
|
| Chryssalid Claw |
7 |
20 |
Chryssalid |
1 |
2 |
NA |
Small |
No reaction shot
|
| Zombie Fist |
9 |
0 |
Zombie |
1 |
2 |
NA |
Small |
No reaction shot
|
| Muton Blade |
10 |
33 |
Beserker |
125 |
2 |
NA |
Small |
No reaction shot
|
See Also
General Equipment
Soldier Classes
Soldier Abilities